Kino's Journey
2003 / TV-PGIn Kino's Journey, the protagonist, Kino, accompanied by a talking motorcycle named Hermes, travels through a mystical world of many different countries and forests, each unique in its customs and people. She only spends three days and two nights in every town, without exception, on the principle that three days is enough time to learn almost everything important about a place, while leaving time to explore new lands.
Seasons & Episode
Together with their sentient motorcycle Hermes, Kino is a traveller who journeys from country to country, staying in each country for three days to experience what it has to offer. On their latest stop, Kino and Hermes find themselves in a country that seems to be inhabited only by servile machines. Is Kino the only person in the entire country, or will they be able to track down the humans and discover their story?
Towards the end of winter, Kino comes across three starving men who are trapped in the snow. Deciding to save them forces Kino to choose their lives over the lives of the three rabbits she must hunt for their food. Will the men prove worthy of the choice and obligation Kino has made -- and will they in turn respect the implicit obligation they have to Kino?
People are always looking for meaning, adding depth to even the most abstract of writings and actions and turning them into rituals and traditions. As Kino travels from country to country, they encounter the traditions of many different lands, starting with a land whose Book of Prophecy claims that the end of the world is only one day away. This episode consists of four different stories.
Kino was not always a traveler, nor were they always named Kino. As a child, they grew up in the Land of Adults, a place where adulthood and responsibility is attained by the means a single operation carried out on every child's twelfth birthday. As an eleven year old girl, Kino fully expected to undergo the operation and become an adult, until a mysterious traveller visited her country and opened her eyes to other possibilities...
As they make their way along an old railroad, Kino runs into a man who has been polishing the tracks for some fifty years. Stopping for a break, Kino entertains the man with a story of a land where the people no longer have to work, but choose to subject themselves to meaningless and stressful tasks anyway. It may seem foolish to the old man, but little does he realise that his own work is just as pointless, for, as Kino is about to discover, there are two more men working on the railroad, each undoing the work done by the others.
Kino has made it to the semi-finals of the tournament, but now the real challenge begins, for Kino is determined that they will win without having to kill their opponents. Will Kino be able to fulfill their self-imposed challenge, or will they be unable to prevent further bloodshed as the final four gladiators battle it out to see who gets the ultimate prize?
In the Land of Mages, worth and power are measured by a person's ability to increase crop production. In this agriculturally orientated land, however, dwells a girl named Nimya who dares to dream of something completely different. Nimya desperately wants to build a successful flying machine, and despite the lack of support from her peers, she has dedicated her life to fulfilling her dream. It may take the help of a certain traveler and their motorrad to help bring it to fruition.
While searching for a village where they can get Hermes' speedometer repaired, Kino stumbles across a family living in the woods, served by an old woman who claims to be a mechanical doll. As she spends time with 'Nanny' and her family, Kino finds themselves impressed by the old woman, but begins to wonder about her origins -- for neither Nanny nor the family seem to be exactly what they claim...
As Kino takes a boat downriver and enjoys a lazy fishing trip, they finds themselves recalling the people they have met on their travels — people who were undertaking journeys of their own, from a woman seeking revenge for her husband's death to another hoping to spread the word of peace. But as Kino recalls their past — and how they chose not to intervene — they cannot help remembering an encounter with a dying wise man that ultimately proved that even observers can have an effect.
When Kino hears of a land where travelers are shunned, they decide to visit anyway and experience the people's attitude for themselves. To their surprise, however, the inhabitants are extremely friendly and welcoming, and Kino is soon made to feel at home among them. And when they make friends with Sakura, a girl who reminds Kino of their younger self, Kino begins to wonder if, for once, they should stay longer than their customary three days.
In Kino's Journey, the protagonist, Kino, accompanied by a talking motorcycle named Hermes, travels through a mystical world of many different countries and forests, each unique in its customs and people. She only spends three days and two nights in every town, without exception, on the principle that three days is enough time to learn almost everything important about a place, while leaving time to explore new lands.