Tweeny Witches (2004)
Tweeny Witches
2004 / TV-PGArusu believes in magic and it's power to do good in the world. Unfortunately for her, her fellow witches disagree, and use their powers for all sorts of neat tricks, like turning little sprites into their slaves. Realizing that this nightmare is a reality, Arusu sets out to change the ways of the witches, and gets up to some hilarious hijinks along the way.
Seasons & Episode
Arusu passes her days at school wishing she had magical powers.
When Arusu tries to learn how to ride a broomstick, she frees one hundred imprisoned fairies, creating a crisis in the Magical Realm.
Arusu, Sheila, and Eva head off to capture the hundred fairies and lift the Curse of Eternal Youth.
Arusu encounters an Ecoo Fairy, who will grant her a single wish.
Arusu seeks a way back to the Human Realm, but discovers her book of spells is not just any old book.
Arusu must acquire the feather of a griffin. Can she figure out a way to do it without robbing the fairy of its freedom?
With many of the fairies still missing, Sheila struggles to teach the Apprentice. Eva helps Arusu find another route to the Human Realm.
Arusu and Eva get lost in the Forest of No Return, which tests their magical abilities to the limits.
With the Witch Evaluations looming, the Apprentice Witches stress over the biggest test of their lives.
The Witch Evaluations are interrupted by a vengeful fairy.
The arrival of an uninvited guest opens old wounds for Sheila.
The group searches for Sheila after she runs away from home, but there are unintended consequences for Arusu.
Arusu's pledge to only use magic to help people is put to the test during a deadly encounter.
Arusu and Eva help the fairies ward off the warlocks. Sheila questions her future as a witch.
Sigma works to gain the group's trust.
Eva flies to the Dark Caves to find the flower that can save Sheila and Arusu's lives.
Arusu, Sheila, and Eva disguise themselves as men to enter the Wizard Kingdom.
Arusu is rescued by a wizard named Will, a rebel warlock who has answers to questions Arusu has asked her entire life.
Sigma reveals a dark, dangerous secret that could save the world.
Arusu tries to convince Sheila and Eva to form the Magic-Girl Squad, a group devoted to protecting the fairies from the Warlocks.
Arusu travels along the Interdimensional Sea to the Human Realm.
The exiled witches face a stiff challenge: using magic once again.
Sheila begins her search for the witch who uses black magic.
Sheila and Arusu's relationship thaws as Sheila returns to the Magical Realm.
The Magic-Girl Squad works to unravel the mysteries of Lennon's past.
In the Warlock Prison, Sigma discovers his cellmate might have the answers to some very important questions.
The Warlocks step up their search for the remaining fairies and for the True Book of Spells.
As the Warlocks near Witch Heaven, Atelia rallies her fellow witches to fight for their freedom.
The responsibilities of protecting the True Book of Spells take their toll on Arusu.
When Lennon confronts Atelia, the shocking secrets of his past affect everyone in the Magical Realm.
When Atelia weakens, a power struggle emerges amongst the witches of the Magical Realm.
Armed with valuable information, Sigma attempts to bargain his freedom.
Atelia takes a stand, and Arusu formulates a plan to rescue her father--but at what cost?
As Arusu and Lennon travel to Wizard Kingdom to exchange the True Book of Spells,Sheila and Eva race to stop her.
Arusu comes face-to-face with the ominous leader of the Warlocks.
Arusu learns she has the power to save the Magical Realm, but with the world crumbling around her, will she have time to save it?
In the wake of the destruction of Wizard Kingdom, Arusu struggles to harness the Magic of Light.
Sheila proposes an unconventional plan to save Witch Heaven.
The power of Dark Magic is unleashed--from an incredibly unlikely source.
In order to save the Magical Realm, Arusu journeys to where it all began: the Human Realm.
Arusu believes in magic and it's power to do good in the world. Unfortunately for her, her fellow witches disagree, and use their powers for all sorts of neat tricks, like turning little sprites into their slaves. Realizing that this nightmare is a reality, Arusu sets out to change the ways of the witches, and gets up to some hilarious hijinks along the way.