Crash Zone (1999)
Crash Zone is an Australian children's science fiction television series which aired on the Seven Network from 1999 to 2001. It was produced by Australian Children's Television Foundation, in association with the Disney Channel, and ran for 26 episodes. The series starred five high school students, "high-tech whiz kids" of varied backgrounds, who are hired by the president of the Catalyst software company to save her failing business. The premise of the series was unique in that it was one of the first series to examine the early use of the internet as well as the video game industry and artificial intelligence.
Watch NowCrash Zone
1999Crash Zone is an Australian children's science fiction television series which aired on the Seven Network from 1999 to 2001. It was produced by Australian Children's Television Foundation, in association with the Disney Channel, and ran for 26 episodes. The series starred five high school students, "high-tech whiz kids" of varied backgrounds, who are hired by the president of the Catalyst software company to save her failing business. The premise of the series was unique in that it was one of the first series to examine the early use of the internet as well as the video game industry and artificial intelligence.
Seasons & Episode
The kids are stunned to find that Catalyst is on the brink of financial ruin. How can they save the company, when they've just offended the only potential investor, Matthew Gallagher? The kids find an electronic solution.
An inventor brings radical 3-D glasses to Catalyst. Alex convinces him that Catalyst has the perfect game to showcase them to the world. Only, which game?
The lure of a program that can automatically order all the free stuff from the ‘Net is Marcello's latest brainwave. When it goes wrong it threatens everyone's future.
The kids are torn between their principles and Alex when they go on strike for better conditions but their actions threaten the launch of Alex's latest game.
Being depressed from breaking up with Pi, Mike begins to play a computer game online. The fun stops when 'Damon' continually wants to play, to bet Mike. With the help of his friends, Mike is able to track down 'Damon' and meet face-to-face.
In order to beat Bec in a school essay competition, Marcello decides to use a 'cheat site' to help him. When Bec finds out she is really upset and offended, and friendship is put to the test.
Bec returns from America feeling cocky and full of herself. This becomes a liability when the others try to save Virgil who has escaped from Catalyst inside Mathew's laptop.
Finally one of Marcello's schemes works! His ""virtual band"" is a huge hit on the ‘Net and he becomes, on paper, a millionaire! But is it all it's cracked up to be?
Famous hacker ""Sabertooth"" steals Alex's new hologram game and Catalyst's future looks grim. When Marcello realises that Sabertooth is someone he knows, he's got difficult decisions to make.
Virgil jumps inside a robotic body and runs away from Catalyst. The kids are frantic. How do they find him and convince him to return before Alex finds out he is gone?
Army Intelligence raid the offices of Catalyst and they're after one thing: the Artificial Intelligence, Virgil! How can our heroes save Virgil from being conscripted?
Pi discovers her film star father is exploiting his daughter on the ‘Net from publicity purposes. She's livid and decides the time has come to tell him just how she feels.
A game Ram has successfully conquered on the ‘Net turns out to be the blueprint for a real life kidnapping. The team, distracted by the most important day of their careers, must stop a band of criminals from using Ram's strategy.
Crash Zone is an Australian children's science fiction television series which aired on the Seven Network from 1999 to 2001. It was produced by Australian Children's Television Foundation, in association with the Disney Channel, and ran for 26 episodes. The series starred five high school students, "high-tech whiz kids" of varied backgrounds, who are hired by the president of the Catalyst software company to save her failing business. The premise of the series was unique in that it was one of the first series to examine the early use of the internet as well as the video game industry and artificial intelligence.