Adventurers Masters of Time (2005)
Adventurers Masters of Time
2005 / NRUploading themselves by way of a time continuum software, Fire, Nevin, Paul, and Kikko, are suddenly whisked back through the ages on a desperate search for their missing computer professor. Unfortunately, they haven't made the journey alone. An evil Hacker is threatening to change world history. The endurance of each intrepid teen will be tested as they weave in and out of time; facing overwhelming perils and thrilling challenges.
Seasons & Episode
The Adventurers travel to Boston, 1775 - the night of Paul Revere's heroic ride which prevents the revolutionary leaders Samuel Adams and John Hancock from being arrested by British troops. The Agents have put something in Revere's drink, which makes him too sick to ride himself. Paul, the Adventurer, must ride instead! The American Revolution begins!
The Adventurers meet Queen Elizabeth, William Shakespeare and the power hungry Lord Essex in 1601. Together with The Hacker's two Agents, Lord Essex plans a conspiracy against the Queen. During the premiere of Shakespeare's new play the Agents take over the stage and try to capture her - but the Adventurers know their Shakespeare! Thanks to their grand performance, they are able to save the Queen's life - and Shakespeare's career as well!
The Adventurers travel back to Florence in the year 1503. Here the Agents are trying to prevent Leonardo from painting his famous "Mona Lisa". Using many of Leonardo's amazing inventions to chase after The Hacker's evil Agents, the kids are able to save Leonardo who has been kidnapped. During the sitting for her portrait, the kids bring some delicious pastries, causing Signora del Giocondo to come up with her famous smile!
The Adventurers meet Howard Carter in 1926 just as he is about to discover Tutankhamen's tomb. When Tutankhamen's mummy (really one of the Agents) suddenly comes back to life and forces the Egyptian Monarch, King Fuad, to resign, the Adventurers discover the scheme. They foil the Agents' plan by finding the real mummy and returning King Fuad to his people.
The Adventurers land near Tyuratam, Russia in 1961 where The Hacker's Agents are plotting to stop the first manned space flight. The kids meet young Alexi who leads them through an underground labyrinth to the launch pad. Overjoyed and excited at meeting the famous Cosmonaut Yuri Gagarin, they barely notice that he is really one of the Agents. Will there be enough time left to find the real Yuri Gagarin?
The Adventurers travel back to Versailles in 1783, the night before the Montgolfier brothers' first manned flight in a hot air balloon. The Hacker's Agents collaborate with a Duke who has kidnapped King Louis XVI and is plotting to take over the monarchy. Join our heroes as they take their first balloon ride, outsmarting everyone, while saving the King's life and honor.
The Adventurers arrive at Kublai Khan's Palace in 1292 where everyone is eagerly awaiting Marco Polo's return. Through false accusations, The Hacker's Agents cause Marco to fall out of grace with the Khan. Using the stars to guide them and many of the fantastic fireworks Marco has brought back, the four heroes save Marco from getting thrown in the dungeon. Marco Polo's famous travel books can now be written.
This time the Adventurers travel back in time to 14th century Peru, landing in Cuzco, the exhilarating capital of the Incan empire. The Hacker's Agents plan to steal the holy Disc of the Sun and overthrow the Incas. Befriending the young girl Miro and some interesting animals such as llamas and a jaguar, the intrepid teens are able to save the Incan Empire from chaos and ruin.
What does an eerie graveyard have to do with the Adventurers' mission? Travel back to Southern California - it's 1927 and the setting is Hollywood! The four Adventurers get to experience the exciting studio atmosphere, meet a crazy director and take part in an audition - all the while never forgetting to secure the making of the "talkie" - the first film ever to be produced with sound.
Uploading themselves by way of a time continuum software, Fire, Nevin, Paul, and Kikko, are suddenly whisked back through the ages on a desperate search for their missing computer professor. Unfortunately, they haven't made the journey alone. An evil Hacker is threatening to change world history. The endurance of each intrepid teen will be tested as they weave in and out of time; facing overwhelming perils and thrilling challenges.