Seasons & Episode
When a cell phone falls into Roley Poley park from the Great Above, the entire town is mesmerized by it and Moley must break the “spell” it has on them.
When Moley enters a spicy chili eating contest and gets in over his head when, Manny accidentally makes the chili come alive!
When Moley’s Keeper duties are pulling him in too many directions, he gets Manny to create multiple Moleys!
When Dotty joins an art competition Moley is afraid her art won’t appeal to the snooty judge, so he casts a spell that causes her art to “come to life!”
When Manny accidentally transports a heap of trash into MoleTown, Moley attempts to recycle it by fixing up the town—but when he blows off Mishmosh’s directions, his repairs become a problem.
When Moley is given the key to the city, he has such a great day he convinces Manny to let him repeat the whole day! But when the day never stops repeating, Moley needs to find a way out.
When MoleTown experiences a heatwave, Moley and Dotty hope MishMosh can invent something to cool things down.
Moley must learn to Molerskate for the Great Mole Roll skating competition and discovers his parents have a hidden talent.
When an egg rolls into MoleTown and a duckling hatches, Moley must play mama to the baby duck until they can find its home.
When Moley helps take care of the worms at Dotty's Adopt Worm Rescue Center, the Gardener sends Squirm to pose as a homeless worm and help him steal Manny.
Moley vows to not eat worms for a few days in support of Dotty's veganism and his worm craving temptations get out of control.
When Moley spends the day with a young mole named Cheese who wants to be just like him, Moley helps Cheese recognize his own talents and uniqueness.
MishMosh builds a tunnel digger, upsetting some moles in town who believe it will replace the moles' need to dig themselves. Dotty accidentally gets locked in the machine before it gets activated.
When Buttercup (the Queen’s dog) digs his way down into MoleTown, he forms a bond with the Gardener.
Moley agrees to organize a town talent show, but when the level of actual “talent” in MoleTown is lacking, he worries the show will be a failure.
Moley is frustrated with his inability to do a crossword puzzle so he casts a spell with the aim of “knowing all the answers.” The spell works, but the more knowledge he gains, the bigger and brighter his head gets (figuratively and literally).
Moley and his mom enter MishMosh’s yearly science fair while the Gardener and Squirm plot to snag Manny.
Moley and Dotty find themselves trapped inside MishMosh’s lab when his state-of-the-art security system is activated.
Hurley, a giant boisterous adventuring mole who boasts of dangerous stories, comes to town looking to drag Moley on one of his adventures. Frightened of being thought a coward, Moley tries to avoid him.
When Moley and Dotty spot Old Coot sneaking around MoleTown, Dotty can't resist following. Soon they discover his secret tunnel, but all is not what it seems.
When a mysterious sighting breeds rumors of aliens in MoleTown, Moley and Dotty investigate in hopes of finding the truth.
When everything seems to be going wrong for Dotty, she takes Manny out on an adventure and runs into the Gardener, who plots to steal him.
When MishMosh’s lab is flooded, Moley invites MishMosh to temporarily stay at his burrow. But when MishMosh proves to be a difficult houseguest by turning Moley’s place into a makeshift lab, Moley’s patience is tested.
After the Gardener is injured attempting to steal Manny, Moley volunteers himself and his friends to nurse the curmudgeon back to health — driving him bonkers in the process.
When Manny’s damaged page is replaced with the wrong kind of page, it leads to chaos in MoleTown as all the Moles are slowly transformed into worms and Manny takes over.
With all the Moles in MoleTown transformed into worms, Moley and Dotty must hatch a plan to remove the chaotic page and rescue both Manny and the whole of MoleTown.
It’s the annual MoleTown Races, and each of the residents have their own unique car to compete for the grand prize. But how will Moley cope when he finds out there are no rules?
Dotty discovers that Mystic has found a lost treasure map from the great above, and persuades Moley and Manny to help in the search.
MoleTown is becoming lazy and so Dotty helps Moley exercise, giving the Gardener an idea, he sets up a Golf Course to trap Manny, but things don’t go to plan.
When Moliere's travelling spectacular comes to MoleTown, it brings with it, a rather unique guest, which soon becomes very attached to Dotty.
When Moley finds an old Movie poster about a human hero, Manny's magic conjours up an entire world of action and adventure.
Mona Lisa is hosting an extravagant fashion show and she wants Moley to be the guest of honour, but what will Moley wear for the show?
Things take a dramatic turn when the Gardener and Moley magically switch places, leading to a very bored Moley and a very tired and frustrated Gardener.
MoleTown has a spectacular fun fair and at its heart is a huge ferris wheel created by Mishmosh, but after Manny speeds things up, Moley has to save the day.
Mrs. Moley is directing a small play, with Moley cast as the hero, but his fear gets the better of him.
Moley and the Gardener each head off for a road trip, leaving Manny and Squirm home alone, but it isn’t long before the two of them take an adventure of their own.
When Mrs. Moley needs a wardrobe picking up from Miss Petunia, Moley and Dotty must figure out how they can transport the beast from the other side of town.
Dotty persuades Moley and Mishmosh to head out for a spot of camping, meanwhile the Gardener has his own plans.
Mystic Mole leaves Moley and Dotty in charge of the temple, meanwhile the Gardener hatches an ingenious plan to get his hands on Manny!
Moley and Dotty must track down the mysterious Beast of James Bay, meanwhile, the Gardener uses this opportunity to try out his new creature disguise to try and trap Manny.
It’s the anniversary of Cafe Moley. But Lester isn’t feeling himself, Moley conjures up a spell and they get sucked into Manny and go on a journey through Lester’s past.
All of MoleTown goes into a cleaning frenzy after Moley tries to explain why humans in the Great Above think dirt is dirty!
Moley tries to impress the new ambassador from MoleTown’s sister city, Moledonia, meanwhile the Gardener has schemed up a free tour in order to get his hands on Manny.
It’s winter in MoleTown and a mysterious snowy creature is roaming the Big Below, the Gardener uses this as the perfect opportunity to try and scare Moley.
All of MoleTown enjoys a day at the beach. But when they found out Mona Lisa can’t swim, Mishmosh comes to the rescue with his new submarine invention!
MoleTown’s orchestra is performing, and everyone is impressed with Milo’s new hat until Moley accidentally breaks it.
When the Gardener finally gets his hands on Manny, Moley and Dotty are on his trail, so he dresses up as the world’s greatest Mole detective and lead them away from the clues.
Mishmosh’s new de-aging device causes trouble when it accidentally zaps Miss Petunia and Old Coot into their younger selves.
Moley and Dotty go on a wild adventure after getting transformed into worms.
When Mishmosh falls ill before the greatest inventor competition, Moley and Dotty compete in his place.
Moley and company go back in time to see what she had missed before she came to MoleTown.
Dotty and her uncle work together to bring her back to present-day MoleTown without interfering with the past.