The Wild Wild West Season 1
The Wild Wild West is an American television series. Developed at a time when the television western was losing ground to the spy genre, this show was conceived by its creator, Michael Garrison, as "James Bond on horseback." Set during the administration of President Ulysses Grant, the series followed Secret Service agents James West and Artemus Gordon as they solved crimes, protected the President, and foiled the plans of megalomaniacal villains to take over all or part of the United States. The show also featured a number of fantasy elements, such as the technologically advanced devices used by the agents and their adversaries. The combination of the Victorian era time-frame and the use of Verne-esque style technology have inspired some to give the show credit for the origins of the steam punk subculture.
Watch NowWith 30 Day Free Trial!
The Wild Wild West
1965 / TV-PGThe Wild Wild West is an American television series. Developed at a time when the television western was losing ground to the spy genre, this show was conceived by its creator, Michael Garrison, as "James Bond on horseback." Set during the administration of President Ulysses Grant, the series followed Secret Service agents James West and Artemus Gordon as they solved crimes, protected the President, and foiled the plans of megalomaniacal villains to take over all or part of the United States. The show also featured a number of fantasy elements, such as the technologically advanced devices used by the agents and their adversaries. The combination of the Victorian era time-frame and the use of Verne-esque style technology have inspired some to give the show credit for the origins of the steam punk subculture.
Watch Trailer
With 30 Day Free Trial!
The Wild Wild West Season 1 Full Episode Guide
West finds Willow Springs looted and its citizens completely immobile---victims of a mysterious paralysis.
West helps a powerfully built girl carry her trunk, not knowing it contains his shrewd enemy---diminutive, giggling Dr. Loveless.
West tries to convince a Serbian official to hide the Kara Diamond. Then the gem disappears---and West is blamed.
West poses as an ex-con to gain admittance to renegade Army leader Thorald Wolfe.
West is furious: his superiors have refused him permission to investigate the murder of a close friend who was burned to death before his eyes.
West tries to protect a pleasure-loving prince who insists on visiting a plush spa---where assassins eagerly await his arrival.
West, posing as a prison inspector, hunts for clues to a pillaging outlaw band.
A Supreme Court justice will not believe his life is in danger---until a puppet-show marionette fires a gun at him.
Intent on making California a kingdom for children, evil Dr. Loveless makes his play for the state with a series of toys---which explode.
West must protect a visiting despot from the fatal charms of Ecstasy La Joie, who brandishes such baubles as an explosive garter and a deadly ring.
Jim is assigned to stop abolitionist John Brown. The only problem - he was pronounced dead 20 years ago.
Jim and Artie have only one clue to track down the smugglers of opium and Chinese aliens: a fortune cookie.
A series of mysterious deaths of military personnel bring Jim face to face with the indestructible Col. "Iron Man" Torres. Crippled in an explosion that he blames on the other men of his company, Torres rebuilt himself as a 19th century "cyborg", and is seeking revenge on those he thinks wronged him...and President Grant was one of the men he served with.
Jim goes to arrest a Mexican bandit disguised as a notorious outlaw...but the villain's girlfriend recognizes him.
West is captured by a doctor who uses Pavlovian training to condition the Secret Service agent into becoming an assassin.
Jim and Artie take on an obsessed museum curator who has private designs on the state treasury.
A demented geologist can set off earthquakes where he chooses as part of an elaborate extortioin scheme. So West and Gordon head for Ellenville--the next town on the mad genius's list.
West is sent to infiltrate an army of fanatics dedicated to overthrowing the U.S. Government. Getting in is no problem...but if he tries to leave he'll be shot.
West is lured to a ghost town peopled with lifelike dummies as part of an elaborate trap set for him by his nemesis Dr. Loveless.
An Indian demand for gold must be met: they've threatened to kill five railroad workers a day until it is paid.
To rescue a kidnapped princess, Jim runs into a booby-trapped doorknob and a fully armored man wielding a mace.
Jim and Artemus try to recover stolen radioactive materials nad have only one clue - a set of fingerprints found on the ankle of a pretty secretary.
Ships along the Mississippi are being attacked by a gang of pirates known as the "Thousand Eyes". After Jim ducks an assassin, an attractive woman, he finds the leader of the Eyes: Captain Ansel Coffin, who was blinded and now seeks revenge. His gang use false lights to lead ships astray and crash them, and then plunder them. Jim is captured by Coffin and manages to escape a cage rigged to a lightning rod. He is blinded by a powder flash, and for a time he is at a decided edge against Coffin (who has long adapted to his blindness). Coffin manages to accidentally kill his wife. Enraged, Jim is saved by his recovering eyesight: he ducks, and Coffin falls into a pit to his death.
Jim and Artie set out to penetrate the stronghold of a corrupt political boss and return him to Washington for trial.
Jim West suspects his search for counterfeiters is getting warm when he's shot at with arrows---and thrown to the crocodiles.
West tries to protect Prof. Nielsen, a demolitions expert. But he fails: Nielson is blown up by the evil Dr. Miguelito Loveless.
Facing execution at the hands of a madman, West learns the crazed assassin plans to reclaim Mexico---as the new Napoleon.
Jim is set up as a renegade as a cover for him and Artie to sneak into Texas and track down General Juan Manolo, who is trying to take over the region.