Foster's Home for Imaginary Friends Season 6
Children who create imaginary friends usually take care of them until they are 7-8 years old. Imaginary friends, left on their own after this event, continue to live in this home founded by old Madam Foster.
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Foster's Home for Imaginary Friends
2004 / TV-Y7Children who create imaginary friends usually take care of them until they are 7-8 years old. Imaginary friends, left on their own after this event, continue to live in this home founded by old Madam Foster.
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Foster's Home for Imaginary Friends Season 6 Full Episode Guide
The friends plan a perfect day for Mac, whom they believe is moving away.
Frankie and Mr. Herriman host a party at Foster's and ask the friends to stay outside or upstairs.
Recently adopted friends write worrisome letters describing life outside Foster's walls.
The friends have a house-wide dare competition that quickly gets out of hand.
A deliriously ill Bloo attends Mac's birthday party and daydreams about his adventures as a superhero.
Frankie is tired of working without being thanked. One day, a toy box is discovered at Foster's front door. Frankie is ordered to take it to the attic and leave it alone, but she knows there is an imaginary friend trapped inside, and opens the box to find it. When she looks inside, she falls into a strange imaginary world. There, she gets treated like a princess by a mysterious imaginary friend. After tackling certain bizarre toy box trials and tribulations, Bloo, Mac, Wilt, Eduardo, and Coco discover Frankie's whereabouts and set out to rescue her from this strange world. This is the first and only episode to have a TV-PG rating.
Frankie is tired of working without being thanked. One day, a toy box is discovered at Foster's front door. Frankie is ordered to take it to the attic and leave it alone, but she knows there is an imaginary friend trapped inside, and opens the box to find it. When she looks inside, she falls into a strange imaginary world. There, she gets treated like a princess by a mysterious imaginary friend. After tackling certain bizarre toy box trials and tribulations, Bloo, Mac, Wilt, Eduardo, and Coco discover Frankie's whereabouts and set out to rescue her from this strange world. This is the first and only episode to have a TV-PG rating.
Frankie is tired of working without being thanked. One day, a toy box is discovered at Foster's front door. Frankie is ordered to take it to the attic and leave it alone, but she knows there is an imaginary friend trapped inside, and opens the box to find it. When she looks inside, she falls into a strange imaginary world. There, she gets treated like a princess by a mysterious imaginary friend. After tackling certain bizarre toy box trials and tribulations, Bloo, Mac, Wilt, Eduardo, and Coco discover Frankie's whereabouts and set out to rescue her from this strange world. This is the first and only episode to have a TV-PG rating.
Bloo and Mac compete in a 30-mile race.
The gang posts videos on the Internet after a field trip is rained out.
The Friends start a prank war while staying at a hotel.
Coco escapes from Foster's and has a wild adventure.
Mac discovers that an impostor has been checking out library books in his name and hires a detective to find the crook.