Time Squad Season 2
Time Squad is an American animated television series created by Dave Wasson, following the adventures of a trio of hapless "time cops", who travel back in time attempting to correct the course of history. The series ran on Cartoon Network from June 8, 2001, to November 26, 2003, airing 26 episodes in total. Wasson described the series as "a C-average student's approach to history."
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Time Squad
2001 / TV-Y7Time Squad is an American animated television series created by Dave Wasson, following the adventures of a trio of hapless "time cops", who travel back in time attempting to correct the course of history. The series ran on Cartoon Network from June 8, 2001, to November 26, 2003, airing 26 episodes in total. Wasson described the series as "a C-average student's approach to history."
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Time Squad Season 2 Full Episode Guide
Tuddrussel has Otto temporarilly left in the 21st century, after a mission to George W. Bush, when he gets spotted by, none other than... SISTER THORNLEY!!! When Tuddrussel and Larry get back, Tuddrussel assumes that Otto had abandoned them and they hold auctions for genious orphins.
General Patton is running a flower shop.
After Larry gets a birthday present from Otto (but not before he gets mad at Tuddrussel for denying he can even have one) the alarm blares for Paul Reverre. Yup, the guy who rides through Concord and Lexington warning the minute-men that the British are comming. Only one, eensy-weensy little tiny proplem: The guys afraid of horses! In need of a psychiatrist, our heroes have to transport to Austria to get help from--you guessed it--Sigmund Freud.
The paths of Off. Tuddrussel's unit and Lt.Off. Sternwell(Sheila)'s unit meet again when their missionees, Mr. Gutenburg and Joan of Arc, switch roles. Soon afterwards, Tuddrussel and Sheila start to fall in love all over again. For some of you, that sounds like a sweet thing, but for Larry and XJ-5, that sounds bad.
Tuddrussel is trying to teach Otto a few things, like how to ride a bike, fishing, and catch, but Tuddrussel is not exactly the best person to. The History Instablility Alarm goes off, and the Squad goes back to help George Washington. Otto, of course, gets very excited. Washington and Otto strike up a friendship,... a very good friendship. So good, that Otto might want to stay with him and not go back to the satilite.
The Time Squad encounters Billy the Kid, one of the roughest and toughest outlaws in history. But what's this.... he's not rough or tough, and he's not one of the most wanted men? What will the squad do to get him to be what he is supposed to be? Become outlaws themselves?
After, one by one, our heroes get attached to a soap opera Larry was watching, the alarm goes off for Mr. Morse, of morse code. Soon another squad appears.... THEM FROM FIFTY YEARS LATER!!!
Larry, tired of having all the chores, makes another Larry out of spare parts. But, as the spare Larry says, "Great software think alike" and, soon, Larrys are getting tired of the chores and are making more Larry's!
The Time Squad meet Shakespeare, who is doing children's plays! Shakespeare does a play about the Time Squad (called Timeth Squad) but Larry argues about the content of it.
The gang have to save Dr. Livingstone from cannibals but decide to have a vacation instead! So Tuddrussel and Larry's Time Squad heroes come to do the job.
Alfred Nobel has become evil and has given the Nobel Evil Prize (and one million dollars) to Buck because he beat up a guy that said 'Guten Morgan' (or 'good moring' in sccotish). But when the prize is presented, the entire cast gets a suprize visit from... SHIELA AND XJ5!?!
The Time Squad go on a Scooby Doo adventure in the White House.
After Tuddrussel hurts Larry's feelings, Otto tries to make him more sensitive. They soon get a mission to Montesuma who is not being emperor, but doing stand up comedy! They must keep him from winning the Amature Night contest, but all the other acts are terrible! And Otto's history jokes aren't helping one bit!
After Tuddrussel shows Otto a prision for "repeat offenders", Time Squad gets a mission--back to Black Beard!? It turns out he's gone back to his old wildlife tricks again, so Tuddrussel has to take him in. But they are sent to ancient Greece to convince Scocrates into being a pholosifer, not a fitness instructer, before they can even get back to the satellite. And once the missions complete, they notice that Black Beard has escaped!
After Larry is trying to teach Otto how to sew, they get a mission to the Alamo. But the people of the Alamo are making a fiesta for the Mexicans, not defending Texas! And Larry's trying to pitch in! And Tuddrussel and Otto are thrown in the dungeon when they try to do something about it! What now!?
It's Otto's birthday and one of his presents is a time squad outfit! Then it's a mission to Amelia Earheart, who's now ubsested with clensiness! But soon, Larry discovers that the suit has gone to Otto's head and he is now acting like Tuddrussel. And what's worse? All the two are doing are teaching her how to be--well--discusting!
Durring a mission to explorer Hernando de Soto, Tuddrussel and Larry are too busy fighting, they don't notice they leave Otto behind! While back in history, poor Otto's living off of sand and sea water, the other two paint themselves a boarder line--accidentaly painting themselves into eachother's favorite areas! Things are getting pretty wierd!
While Time Squad goes on a mission to Al Corleone, the ganster leader known mostly as the "Godfather", they are mistaken for three of his workers! You think that's crazy, the Godfather's having his gansters trade places with clowns!
Time Squad goes to help Ben Franklin. But with what? And where can they find him? Those questons go through Tuddrussel and Larry's heads when they have to leave Otto behind because a bad cold he developed durring their previous mission to Antarctica. Now the two have to go alone into the mission--and the disaster they've always experienced before Otto came!
Louie Pasteur is inventing fruit drinks rather than medicine or pasturised milk. And with Larry having an on/off malfuntion from an electrical shock, fixing a fuse, they may have a bit of trouble.
When Time Squad wishes the alarm not to go off, their wish comes true and all are doing whatever they want to! But how long can they last without a mission?
After returning from an exausting mission to Attila's army of huns, Time Squad is having a hard time deciding whose description of their adventure to believe!