Amphibia Season 2
The adventures of 13-year-old, self-centered Anne Boonchuy who is magically transported to the fictitious world of Amphibia, a rural marshland full of frog-people. With the help of an excitable young frog named Sprig, Anne will become a hero and discover the first true friendship of her life.
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Amphibia
2019 / TV-Y7Anne and the Plantars are heading out on a quest to unlock the mysteries of the Calamity Box as they leave the cozy confines of Wartwood for the distant city of Newtopia. On their journey, they will visit exotic new locations, uncover hidden secrets, and experience unexpected reunions as they continue to search for a way to get Anne home.
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Amphibia Season 2 Full Episode Guide
The gang travels to Newtopia to say their goodbyes and finally send all three girls home. However, someone has other plans.
Anne and her friends team up to enter the Wartwood Battle of the Bands contest.
Anne and the Plantars invite some old adversaries over for dinner to try to bury the hatchet.
Anne and Marcy need the help of an old friend to survive a volcanic temple that holds the final key to returning home.
Bessie has her work cut out for her when she's tasked with showing MicroAngelo the ropes.
Sasha and Grime go on a quest to retrieve a legendary Warhammer.
Anne and Marcy's quest to get home takes them to an icy mountain temple, but they'll need help to find it.
Maddie is working on an important spell but her three baby sisters keep getting in the way.
Mayor Toadstool is offered his dream job but realizes he doesn't want to leave Wartwood.
Desperate for fun, Polly breaks out on her own and finds an unlikely new friend in the process.
Intent on winning over Wartwood, Marcy makes a plan to improve the town.
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's deadly challenges!
Anne asks Hop Pop to retrieve the music box, bringing some long-buried secrets to light.
Fed up with her mother's strict rules, Ivy concocts a plan to run away.
The Plantars make it to Wartwood, and realize they forgot something important.
Sprig and Polly stay up all night to drive the family home.
Anne and the Plantars protect themselves from the dangers of the annual Blue Moon by locking themselves in the house and entertaining each other with the scariest stories they can think of.
Anne and the Plantars look to spend what could be their last day together at the Newtopia Aquarium.
Anne and Marcy issue a Scare Dare Challenge that brings Sprig and Polly into forbidden areas of the castle.
Hop Pop takes the kids to a Newtopian shopping mall to buy souvenirs, and Anne will do anything to get the perfect gift for her mom back home.
Hop Pop investigates the disappearance of an old friend and the shadowy crime syndicate he suspects are behind it.
Sprig is offered a spot at Newtopia University.
Anne and Polly vow to experience the city like locals but end up on a wild ride through the streets of Newtopia.
Anne finally meets with King Andrias and tries to enlist his help in getting back home.
Anne, Sprig and Marcy receive a mysterious message from the king of Newtopia that sends them on a puzzle-solving mission.
The family must defeat an entire ant army before they enter Newtopia.
The family visits a mysterious roadside oddities museum where every treasure comes with a price.
When Anne discovers an old friend who has been living a double life, she becomes fixated on helping him be his true self.
Sasha and Grime must reconcile their differences to escape Newtopia’s most skilled warrior, General Yunnan.
Hop Pop drops Sprig and Polly off at a trail designed to help them get along.
Hop Pop signs the family up to join a traveling theater troupe, hoping to realize his dream of being an actor.
Feeling unappreciated by her family, Polly hatches a plan to make them pay attention to her.
Anne must put her self-consciousness aside in order to learn the true way of the hunter.
Hop Pop stands up to the wrong family.
Sprig longs for exotic road trip adventures, but Hop Pop’s strict road rules threaten to spoil all of his fun plans.
Worried that something bad could happen while they are in Newtopia, Anne decides to disaster-proof the farm.