Turbo FAST Season 2
After Turbo the Snail's improbable win at the Indianapolis 500, the superfast racer finds his life forever changed after he returns from his victory tour. Namely, Tito, his human companion, has built Starlite City, a massive miniature city with an elaborate adjoining race track for Turbo and his fellow snails to live and race in. However, Turbo finds his new life no less hectic as he and his friends face new rivals of all varieties eager to take the champion on. Regardless of the danger, Turbo and his colleagues of the Fast Action Stunt Team are ready for the challenge.
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Turbo FAST
2013 / TV-Y7Turbo and his team are in even wilder adventures, like blasting off into space, battling a superhero hornet and disarming a stink bomb.
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Turbo FAST Season 2 Full Episode Guide
Smoove loses the power behind his effortless cool.
Skidmark and White Shadow try to stop spring from coming by keeping a groundhog in his hole.
When the FAST crew is abducted, Skidmark and his conspiracy club get on the case.
Whiplash takes on the toughest creature around in a MMA-style fight.
An old flame shows up, making Chet jealous.
Mel Shellman gets fired and crashes with the FAST crew, but he's so annoying they try to get him rehired.
Tito gets a foosball table which quickly becomes a soccer battle ground.
White Shadow is mistaken for a celebrity snail and kidnapped.
Turbo falls for and betroths a head-eating mantis princess.
Skid unleashes an evil robot on Turbotown and has to get rid of the monster himself.
After Turbo saves his life, Buster Move waits on Turbo's every need.
Whiplash tries to scare Deuce and Edvard straight, but the plan backfires.
Burn and her hippie sister try to end their rivalry.
A prank leads to "crow pox" for the FAST snails, who make a treacherous climb to find a cure.
The crew must work together to avoid space madness, debris … and a fiery re-entry.
A mix-up puts the FAST crew on a rocket bound for outer space.
The snails fumble taking care of a lost human child left at the taco stand.
Chet, Skidmark and Smoove Move bring swamp toad Marty on an adventure.
A superhero hornet arrives in Turbotown and stirs up trouble.
When a bad magic trick makes Chet disappear, Turbo and Burn work together to find him.
Smoove Move competes in a ski race to prove his worth -- all for love.
Chet can't get him on a cereal box, so Turbo makes Ace Gecko his sports agent.
White Shadow's karate skills are tested by a ninja stinkbug.
Burn is forced to coach a lousy tetherball team -- and gets inspired by an old rival.
Skid and Shadow must defend the clubhouse alone against Clip and Clap.
Fed up with the rowdy FAST crew, Chet challenges them to go without racing.