GameCenter CX Season 16
Shinya Arino, a member of comedy duo Yoiko, plays Japan's most popular video games and records his progress as he works through a time limit, usually lasting up to one day. He is supported by his Assistant Directors and Staff, both via moral support and actual gameplay. He also gets the chance to interview game designers and to play arcade games occasionally.
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GameCenter CX
2003Shinya Arino, a member of comedy duo Yoiko, plays Japan's most popular video games and records his progress as he works through a time limit, usually lasting up to one day. He is supported by his Assistant Directors and Staff, both via moral support and actual gameplay. He also gets the chance to interview game designers and to play arcade games occasionally.
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GameCenter CX Season 16 Full Episode Guide
In celebration of the 150th episode of the show, Arino tries out his 4th PS1 challenge, Parappa the Rapper. It is the first music game to be challenged in the show. However in order to master a game about rap, he must become a rapper.
Arino once again heads for the sky in this live episode, seeking to clear the expert mode of Pilotwings.
Arino goes for the gold trophy in the first of Captain Tsubasa's Famicom adventures.
Kattobi! Takuhai-kun is a strange game on the PC Engine where the player takes the role as a delivery boy. Arino sits on his trusty moped and hopes to get the package delivered in time, but many obstacles are in his way.
Arino continues his struggle with the detachable hero, Dynamite Headdy.
Dynamite Heady is the strange hero of one of Mega Drive's finest, and hardest, platformers.
Arino goes HIYA! in the first installment of the Super Chinese series on the Famicom.