If You Give a Mouse a Cookie Season 1
In the If You Give a Mouse a Cookie series, based on the beloved books by Laura Numeroff and Felicia Bond, we get to know Mouse, Pig, Moose, Dog and Cat and their favorite humans. When Mouse and friends get together, one thing always leads to another in the most unexpected ways. You just never know where things will end up, but you can be sure that IF Mouse and Friends go on an adventure together, THEN they will just have to have fun the whole time.
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If You Give a Mouse a Cookie
2015 / TV-YIn the If You Give a Mouse a Cookie series, based on the beloved books by Laura Numeroff and Felicia Bond, we get to know Mouse, Pig, Moose, Dog and Cat and their favorite humans. When Mouse and friends get together, one thing always leads to another in the most unexpected ways. You just never know where things will end up, but you can be sure that IF Mouse and Friends go on an adventure together, THEN they will just have to have fun the whole time.
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If You Give a Mouse a Cookie Season 1 Full Episode Guide
QUEST FOR THE CUP. Mouse is inspired by a book about Knights to set off on his own heroic quest. GOODNIGHT MOUSE. It’s bedtime and time to read Mouse a story. Now where did Mouse leave that book?
KEEPING COOL. On a hot day, there’s nothing nicer than a glass of ice-cold lemonade. But first Mouse needs ice... PARADE DAY. Mouse and Oliver construct their own float for the town parade.
EGGHUNT. It’s the Spring Festival Egg Hunt. Will Mouse find an egg and earn a special prize? THE MASKED MOUSE RIDES AGAIN. Masked Mouse is joined by Protector Pig in more heroic adventures.
CHARM MYSTERY. Mouse and Dog discover a charm bracelet. Who could have lost it? They don their detective hats to find the owner. NEW FRIEND. Mouse and the gang set out to make friends with a mysterious girl who has just moved into the neighborhood.
BOWLING. If you give a mouse a marble, he might want to bowl with it...and then go bowling with all his friends. UNDERWATER MOUSE. A search for a lost marble leads to unexpected underwater discoveries.
MOUSEY MAIL. Mouse mails a letter to Grandma, only to realize that he forgot to put his drawing in the envelope. The chase is on! LOST STICKER. Mouse lost his favorite sticker yesterday, but where? Oliver and Mouse set out to retrace Mouse’s steps.
FRIENDAVERSARY. Cat and Esme Louise search for a way to celebrate their Friend-i-versary. A rafting trip sounds like fun, but with one thing leading to another, will they ever get to the lake? RUNAWAY ROBOT. Cat invents a cupcake-powered Robot with a very bad sense of direction. Unfortunately it also has Esme Louise’s school work. Will the gang be able to find it?
DAY AT THE MUSEUM. Mouse makes a sculpture and Pig insists it belongs in a museum. Together they set off to find it a home. But after a trip to the museum, the gang are inspired to make their own. PIZZA DELIVERY. Making a clay pizza inspires Mouse to invent his own creations at the local pizza parlor. Soon he’s speeding around town delivering mouse-sized pizzas, and encouraging creativity.
MOUSE AROUND TOWN. Mouse is given a piece of chalk and gets creative, drawing sidewalk games and roads. Soon Mouse’s speeding around town in a souped-up miniature car to help his friends. RAINY DAY. Drawing on the sidewalk with chalk can be fun. But when the rain washes away Dog’s sidewalk drawing, it’s up to the gang to convince him that rainy days can be full of excitement.
SLEDDING ADVENTURE. Mouse uses a flashlight to find the button he’s put aside to use as a toboggan. They're excited to sled down a snowy slope until Mouse and Oliver face the town’s high hill! Gulp. SNOWY SLEEPOVER. Mouse and Oliver go to Moose’s for a sleepover party. Moose and Pig have big plans fpr a sleepover full of surprises.
TREASURE HUNT When Henry gives Dog a treasure map, Dog and friends set off to find the treasure. X marks the spot! A SURPRISE FOR HENRY. It’s Henry’s birthday and Dog wants to do something super super super special.
DOG'S DAY OUT. Dog’s friends join Dog on a trip to the store. A simple shopping trip soon becomes a day full of unexpected adventures filled with silly soccer, a pirate adventure, and a wild flight! DOGGIE DAY CAMP. After Henry goes away to Day Camp, Dog’s friends decide to cheer Dog up by creating a day camp experience of their own with crafts, swimming, and their own camp song.
RECYCLE RACES. At the recycling center Mouse and friends have lots of fun sorting and recycling. Mouse is soon whisked away on an unexpected wild ride, which inspires the gang to make their own “wacky rafts” out of plastic bottles. CHANGE IS GOOD. Mouse decides to use a bottle as a piggy bank to save up for something special. With pluck and luck, he soon finds his goal getting closer.
TOY ROUND UP. Mouse and his friends turn the chore of cleaning up toys into a Wild West game. THE MASKED MOUSE MOBILE. Mouse has wheels, but is he too small to be a real hero?
FARM FRIENDS. Finding carrots for Oliver's sandwich leads Mouse to discover just where our fruits and veggies come from PICNIC. Mouse and his friends join their human friends on a scouting outing. Can Mouse win a badge of his own?
DINOSAUR MYSTERY. Certain she's seen a dinosaur, Pig enlists her friends help her find out where it's hiding. INVENTOR FAIR. Mouse and his friends' make their own inventions for the Junior Inventors' Fair.
SOMETHING TO SQUAWK ABOUT. When one of Oliver's toys breaks, the race is on to repair it. IF YOU GIVE A MOOSE A COLD. When their friends all become sick at the same time, Mouse and Oliver decide they need a system.
A HOUSE FOR MOUSE. Mouse wants to have a room of his own. Then another one. Then another one. Is bigger always better? DELIVERY MOUSE. Traveling across the park turns out to be an "Oregon Trail"-sized adventure for one little mouse.
MUFFIN PARTY. When his muffin recipe gets smudged, Moose is certain his party will be ruined. Can Mouse help his antlered friend regain his confidence? ARCADE. Mouse and friends find out that the local arcade is closing down for a month. Time to take matters into their own paws.
IF YOU TAKE A MOUSE TO SCHOOL. Mouse is excited to go to school, at least until he gets to the door. With the kids' and teacher's help, Mouse is soon having a blast. COOKIE FACTORY. Oliver's class takes a field trip to Mouse heaven: the local cookie factory!
TOWN FAIR. Moose is entering his pie to a pie-tasting contest at the Town Fair and Mouse decides to join him. What could possibly go wrong? BEACH DAY. It's a day at the beach for Mouse and his friends with sandcastles, kite making...and some unexpected adventures.
MOUSE MINDS THE STORE. Mouse goes to the store to get some bubble bath, only to find it's closing. What can he do? CAPTAIN MOUSE. A bath inspires Mouse to captain his own raft. Soon the gang has embarked on a nautical adventure.
HOOPLA. If you give a Mouse a stick, he might be inspired to create his own sport. Soon all his friends are playing Hoopla! ANIMAL BAND. Mouse finds a stick in the yard and soon begins drumming. It isn't long before the whole gang is jamming along.
THE BIG CAMPOUT. A sock makes a wonderful Mouse-sized sleeping bag. And if a mouse has a sleeping bag, then he's sure to want to invite all of his friends for a campout! MISSING SOCK. When Oliver departs for to his softball game minus one sock, Mouse embarks on a surprise-filled crosstown journey.
MASKED MOUSE. Mouse draws an adventure comic that inspires him to become a superhero. ART CHASE. What better way to celebrate the beautiful day than to go outside and draw with your best friend? It turns out that the wind has ideas of its own.
APPLESAUCE. A shopping trip for applesauce leads Mouse and Oliver on some unexpected adventures. CAT AND MOUSE. Donning their detective hats, Mouse and friends set out to discover the whereabouts of their friend Cat.