Junkyard Wars Season 11
Two teams compete to fabricate unlikely machines from castoff parts found in a junkyard.
Watch NowWith 30 Day Free Trial!
Junkyard Wars
2000Two teams compete to fabricate unlikely machines from castoff parts found in a junkyard.
Watch Trailer
Junkyard Wars Season 11 Full Episode Guide
Racing team members from NASCAR, Indy Racing League, and NHRA leagues spent 10 hours to build race cars that can run fast in staight line, a chicane road course, and an oval track. First course is a 1/8-mile-long drag strip, second course is a 5-lap road course, third course is run in 1/3-mile oval circuit for 10 laps. The combined scores in first two course will decide the pole positions of the drivers in third race, with the highest scored car at first. The triple track winner would be the one that finish first in the final round. Team - League - Members Hot Rod Heroes (yellow) - NHRA - E.J., Willie (captain), John, Donnie Indy Idols (red) - IRL - Jerry (captain), Grant, Rick, Matt Stock Car Stars (blue) - NASCAR - Tom, Jim, ""Peaches"", Gordon (captain)
Both teams have only ten hours to build mobile weapon systems that can shoot down weather balloons — which are floating thirty feet above the ground. To help them in this quest are six Junkyard Warriors — the very best of the original field of twenty-four. Red team built a disc shooter which launches discs by grabbing motorcycle driven wheels.
Both teams have just ten hours to build vehicles and devices to navigate their way through a mind-bending junk maze located somewhere within Mojave desert. But here's the catch: they won't be able to see a thing! Each team will have three attempts to feel their way blindfolded to victory. Whoever makes it the furthest, or completes it quickest, will win. Team members Rich, the Californian godfather of custom cars Kurt, a computer genius with a list of inventions as long as his beard Rosanna, a hot-tempered junk artist from San Francisco Johnny, a tough-as-nails New Yorker and master fabricator Mike, a machine-minded cop who has his own problems with authority Sig, a theatrical set builder who loves tools but hates taking the back seat During the race, nobody was able to get exactly to the goal, but Red team won by finishing the race with team's own vehicle being closest to the goal.
Each team spent 10 hours to build a giant crane capable of lifting heavy car parts of up to 500 pounds, located at the bottom of a cliff. In addition, they also have to lift bowling balls at the bottom of the cliff. Team members Hackett, eccentric metal sculptor Rich, body building car customizer Shane, the enthusiastic knucklehead Pat, order-taking Army diver Mr. Miller, high school shop teacher and task master Chopper Girl, the all around bad ass babe
Both teams have ten hours to build combines, or in this case, combat harvesters. The machine that cuts the most crop in a pristine oat field will be crowned the combine king. Blue team built a delivery truck to have chopper mounted in front of the truck, connected to the back of the vehicle with a duct going through the windscreen. Red team mounted lawnmowers at the rear of a van, with a driver on top of the van to control the height of the lawnmowers.
These two captains have ten hours to build rock crawlers capable of climbing and racing across a desert mountain course strewn with killer boulders and treacherous sand traps. Each team has three chances. Whoever can go the distance in the fastest time will be the winner. Team members Gus, a perfectionist fabricator who builds and races racecars Pat, an elite U.S. Army diver who fabricates and salvages underwater Sparky, a major demolition man Chopper Rat, a bad-ass bike builder Dicky, a certified — and certifiable — auto mechanic Shane, a visionary industrial designer with an endless supply of creative ideas
Each team builds a ship to rescue the team captain, then sink the ship in the middle of water, then race back to the starting point to win. Team members Lin Dog, a hard-core fabricator Gus, a race car mechanic Mad Man (red), an off-the-wall welder Sparky, a body man Heckle and Jeckle, the twin aircraft mechanics During the race, Red team rescued the captain first, but it took longer time to sink the floating ship. Blue team won in a close race by ringing the bell first.
Under the new junkyard rules, captain from each team recruit members at the start of each match. After a wheel cover toss to decide who to pick first, each team captain choose a member out of a lot, starting with 6 people. Red team is led by Crash, while blue team is lead by Bowser. Team members: Captain Bowser (blue), 6-foot-5-inch, ex-rugby playing motorcycle cop who is also a Harley-Davidson motorcyle club president and welder extraordinaire Doctor Crash (red), an alumnus of RPI, earned a Ph.D., is a computer programmer, and holds 20 patents Dickie, the loud-mouth redneck auto mechanic ""Iron"" Mike, the lone-wolf cop Kurt, the reclusive scientific genius Rosanna, the hot-tempered welder Carlos, the wise-ass engineer Gabriel, the world-class welder with an inverted-mullet The goal of this episode is to build a snowmobile to drive upwards on a snow-covered mountain to pick up a load of logs, then take a return trip downwards. The machine that carries the most logs b