Super Sentai Season 44
The Super Sentai Series is the name given to the long-running Japanese superhero team genre of shows produced by Toei Co., Ltd., Toei Agency and Bandai, and aired by TV Asahi. The shows are of the tokusatsu genre, featuring live action characters and colorful special effects, and are aimed mainly at children. The Super Sentai Series is one of the most prominent tokusatsu productions in Japan, alongside the Ultra Series and the Kamen Rider Series, which it currently airs alongside in the Super Hero Time programming block on Sundays. Outside Japan, the Super Sentai Series are best known as the source material for the Power Rangers franchise.
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1975A princess from the Land of Jewels comes to Earth with the Kirama Stones to find individuals with strong "shining spirits" known as Kiramental to become the Kiramagers and fight the threat of the Yodon, an imperial army of darkness.
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Super Sentai Season 44 Full Episode Guide
The Kiramager continue their final fight against Emperor Yodom to protect the Earth.
The Kiramager must set aside their tears and focus on taking out Emperor Yodom once and for all.
The Kiramager plan to use Kurantula to go to Yodomheim and save the king.
Juuru dreams of the king again when his school gets taken over by a fog that is turning people into monsters.
Yodonna is fed up with Kurantula's pouting when he creates a monster that turns half of the Kiramager into cats!
Juuru meets a boy on a drawing website and wants to learn to draw like him.
Takamichi buys Mabushiina a ring for her coming-of-age when they are caught in the crosshairs of a Yodom sniper.
The Kiramager enter a battle with a monster that gives them cavities while Takamichi leaves to meet up with his uncle over a contest that they were never allowed to finish.
Yodonna is sent in search of the king when she accidentally splits Sena into five separate people!
The Mashin prepare for a Crystalian holiday when Kurantula attacks the city through rap.
Mabushiina wakes up to a trashed base and must piece together what she had done one step at a time.
Yodonna shows off her new accessory from Crystalia when Shiguru takes a hit meant for Tametomo.
A Sayo-less Kiramager prepare to go into battle as the king contacts Juuru to give him an urgent message.
The other Kiramager are super invested in Sayo's personal life when they are soon faced with a monster that love riddles.
Juuru and Takamichi take Kirameijin and Gigant Driller to fight a monster when they end up shrunken down to the size of toys!
The Kiramager realize that they cannot call on the king whenever they want and so Muryou sets a plan into action.
The Kiramager ask to be taken to the land of Atamald to restore their Mashin to normal; Juuru is sure that the king's soul has not perished.
Juuru has a different kind of dream with the king; Shiguru and Juuru ask an old Mashin friend of the king for help.
Sena is training with her sponsors at SCRTC when Yodonna turns that training against her.
Tametomo is offended by Yodonna's way of treating her subordinates, putting all his faith in Juuru to make them better.
Takamichi has a new dream that he wishes for and starts searching for the next Kanaema stone when Tametomo meets a cute shrine maiden on their trip.
Sayo and some other doctors create a band to make a young child feel better about getting an operation.
Mabushiina learns that her mother is still alive, but her and Takamichi fear for her safety if she were to find out of the king's death.
In order to save Mabushiina, the Kiramager travel back in time to stop her from being cursed.
Shiguru is on the lookout for a monster that's been evading the Kiramager when Mabushiina collapses at the aquarium.
Juuru gets called out of after school studies when a fellow student follows him and finds herself stuck in the battle.
Juuru is having trouble with a young boy who won't draw in class when the Kiramager are called into battle and end up with switched bodies!
The Kiramager are all cautious around Mabushiina when Garuza takes control of the monstone in Takamichi.
Takamichi finds a house with a treasure challenge, and inside the house is a stone that's he's been looking for.
When a marshmallow monster attacks, it triggers a traumatic memory in Takamichi from high school.
Everyone is ordered to not bother Shiguru while he is filming his current drama; Takamichi tries to make up with Mabushiina, but she leaves instead, getting caught in Kurantula's game.
Juuru tries to help Takamichi, but Takamichi believes that he sparkles the most on his own.
Mabushiina doesn't want anything to do with her brother, who now only cares about treasure.
Sayo is stranded in the mountains with a sprained ankle when she spots a man and asks him for help.
After getting cursed by a man that he beat in a competition, Tametomo finds himself heading into battle over and over against the same monster.
Three of the Kiramager become obsessed with a popular idol when Shiguru notices that she bares a striking resemblance to a girl that he knows.
When an old friend of Sena shows up, a Karuta playing Jamenshi has a game for the Kiramager.
Juuru passes out in the middle of a battle when he dreams of King Oladdin.
The other Kiramager all come up with the same idea to train Juuru, leaving him exhausted when a pair of bickering Jamenshi brothers show up.
Shiguru and Sena get trapped by a camera monster when Sayo loses her memory of everything after five-years-old, forcing Juuru and Tametomo to fight alone.
Shovellow schemes a plan to make Tametomo leader of the Kiramager; three Kirama Stones are found on Earth.
Mabushiina's uncle arrives with news that the King is not dead, but the Kiramager are not as quick to trust him.
The rest of the team admire Shiguru's stoic behavior, but Juuru thinks that he shouldn't act that way all the time.
Juuru learns that he is the leader of the Kiramager; Sena doesn't show up for a battle with the enemy.
An ordinary high school student is reluctantly recruited to be the fifth member of the Kiramager; the Kirama Stones gain the ability to transform into vehicles known as Mashin.