Aria Season 1
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Set in the early 24th century against the backdrop of the city of Neo Venezia on the planet Mars. No longer the barren red planet, Mars has been flooded, inhabited and is something of a tourist hub for those looking for rest, relaxation and a gondola ride – the primary mode of travel in Neo Venezia. The Undines are professional gondoliers, tour guides for the people passing through. Akari Mizunashi is an Undine in training and this is a piece of her story.
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Aria
2005 / TV-G![](https://image.chilimovie.com/region2/en/1280px/20240605/qB40Nji7T6DURgekfyzOw2hOZvu.jpg)
In the early 24th century, Mars has been terraformed by mankind into a sparkling planet covered in water. Akari Mizunashi, at the age of 15, has left everything behind to travel to that reborn world, now known as Aqua. More than anything, Akari wants to be an "undine" - a female gondolier who navigates the canals of the Aquan city of Neo-Venezia. As she begins her training with the prestigious Aria Company, will she be up to the challenges that await her on the path to achieve her dream?
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Aria Season 1 Full Episode Guide
It's time to ring in the new year, and everyone in Neo-Venezia has come together to celebrate! Even little Ai has come back from Manhome to take part in the winter festival. But as people gather and memories are shared, President Aria suddenly wanders off. Akari and Ai attempt to track him down, but what they find is a mysterious New Year's gift from Aqua itself.
Aria Company has no bookings on a snowy day, so Akari and President Aria visit the oldest bridge in Neo-Venezia. When they reach the other side of the decrepit covered bridge, the snow is gone, and the women she meets on the other side has no idea what an undine is. Together they wait for the terraformers to send water under the bridge for the first time.
On one bleak winter day, when the clouds are thick and the snow is gently falling, the girls finish their sculling practice to find that Alicia, Aika and Athena are all together at the Aria Company, sitting around the fire. Over cups of hot cocoa, they discuss their younger days, and how it was that they all came to be friends.
Winter has come - the mornings are crisp and cold, and it's hard to get out from under the covers to go practice sculling. So as a special treat, Alicia suggests that they visit a hot spring! Akari's never seen one before so she's excited to go, and all the others decide to join in as well.
Fall has arrived in Neo-Venezia and the girls have switched into their winter uniforms. And yet, Aika feels so unmotivated... She wants to do more than just go through the motions of everyday practice. She wants to really sharpen her skills, and become as good as the legendary Great Water Fairy, the greatest Undine of all time! So the three of them are sent to go visit this legendary lady in her house out in the country... but she's nothing like what the girls expect.
It's a double dose of President Aria! In "That Melancholy President...", it's cleaning time for the Aria Company, and President Aria wants to help out and lead by example for his company. Yet he can't seem to do anything right, and only gets in the way. He's so sad about it, that he's determined to run away... but where will he go? And in "That Cool Hero...", we get to see President Aria's cute crime-fighting alter-ego: Nyan-Nyan-Puu!
Akari, Aika and Alice are scheduled for a full day of training with Akira, and what's more, two customers will be along for the ride. They're a couple on their honeymoon; but while the wife loves Undines and riding on gondolas, the husband thinks being an Undine is simple work, and couldn't really care less about the whole thing. It's up to Akira to teach everyone what it means to be an Undine - Undines-in-training included!
Alice is in a pretty bad mood. Her dorm doesn't allow pets but she's secretly taking care of a kitten; her mentor Athena is an absolute clutz; and to top it all off, she has decided that her left hand isn't as skilled as her right hand, and is therefore useless. Though Alice certainly does have a strange set of problems, and they all seem separate from each other, she's certain to discover that the answers to each all are connected.
When Akari was little, she was certain that Neverland was a real place. As she grew up, she understood that it was fantasy... But now, she's received a mysterious, hand-written invitation to visit Neverland for herself! What awaits her as she follows her map toward a quiet, deserted island?
Akari and President Aria are wandering through the marketplace one evening, when President Aria suddenly leads Akari to a plaza she's never seen before. There, a little girl with a bell around her neck gives Akari a letter, and asks her to deliver it. It seems very important. But if Akari's going to have any chance of keeping her promise, she'll have to enlist the help of flying messengers known as Sylphs!
While training in a particularly tough stretch of water, Akari and Aika meet girl from Orange Planet who seems to be having no trouble at all. Her name is Alice, and she's famous for being one of the youngest yet most talented Undines in Neo Venezia. There's just one problem... she never seems to smile. What could she learn from a day spent with the unlikely pair of Akari and Akatsuki?
One morning, Akari wakes up to find the entire city flooded with water! It's the Acqua Alta, a once-a-year phenomenon where the water levels rise, causing all of Neo-Venezia to shut down for a day. But while most people spend the day relaxing, Aika's mentor Akira is as strict as ever, and yells at her to get back to training. Aika has just the solution to get her mentor off her back: she's running away to the Aria Company!
Akari Mizunashi, at the age of 15, has left everything behind to travel to Aqua, a sparkling planet covered in water. More than anything, Akari wants to be an "undine" - a female gondolier who navigates the canals of the Aquan city of Neo-Venezia. As she begins her training with the prestigious Aria Company, will she be up to the challenges that await her on the path to achieve her dream?