Double Fine PsychOdyssey Season 1
2 Player Productions and Double Fine Productions present Double Fine PsychOdyssey, an unprecedented documentary experience seven years in the making. Ten years after the release of their flagship video game Psychonauts, Double Fine Productions returns to its most celebrated franchise with Psychonauts 2. Now facing the pressure to produce a worthy sequel, the studio must confront overly ambitious designs, poor morale, technical challenges and financial woes, all during a turbulent span of time for the world. Double Fine PsychOdyssey is the direct continuation of the acclaimed series Double Fine Adventure, and offers even deeper insight into the passion, humor, and heartbreak of video game development.
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Double Fine PsychOdyssey
20232 Player Productions and Double Fine Productions present Double Fine PsychOdyssey, an unprecedented documentary experience seven years in the making. Ten years after the release of their flagship video game Psychonauts, Double Fine Productions returns to its most celebrated franchise with Psychonauts 2. Now facing the pressure to produce a worthy sequel, the studio must confront overly ambitious designs, poor morale, technical challenges and financial woes, all during a turbulent span of time for the world. Double Fine PsychOdyssey is the direct continuation of the acclaimed series Double Fine Adventure, and offers even deeper insight into the passion, humor, and heartbreak of video game development.
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Double Fine PsychOdyssey Season 1 Full Episode Guide
The team pushes closer to Psychonauts 2’s release, fighting to remain true to Double Fine’s values.
Intense political happenings, raging wildfires and general unrest cast a dark shadow over the studio as they struggle to finish Psychonauts 2.
The team adjusts to working from home during the pandemic, pushing the release date out even further.
As pressure mounts to complete the game, a worldwide pandemic suddenly changes everything.
Fallout from the scheduling conflict results in more exits from the studio, but others continue to rise and fill leadership roles.
Issues with the expanding schedule come to a head as the studio attempts to reconcile with its past participation in crunch culture.
Amnesia Fortnight returns, calming tensions within the studio as everyone takes a much-needed break from Psychonauts.
Tim steps up his involvement after some high profile exits from the studio, bringing major changes to the project.
The team wraps up their playable demo and has a blast showing the game off to the public for the first time.
Tim struggles to balance his new role as project leader amongst a team of strong personalities.
The team is shattered and reformed just as they face an uphill battle with delivering their first playable demo for the public.
With time and money running out, Zak struggles to find the path forward.
Asif is given the task of adapting his Amnesia Fortnight project into a full-fledged Psychonauts level.
A wave of new hires changes the team dynamics at Double Fine and generates fresh ideas for Psychonauts 2.
Following a major departure from the studio, the team is forced to examine their own processes or risk losing more vital team members.
Tim's reception of a major award is made bittersweet by the departure of a founding Double Finer.
A new art director is hired to help smooth out the relationship between the art and design teams.
Tim celebrates his 50th birthday while publisher Starbreeze puts pressure on the team with an impending visit.
Frustration from Amnesia Fortnight carries back over into Psychonauts 2 as the team struggles to see eye to eye on the execution of the newest level concept.
Leaders and team members reflect on the highs and lows of the most recent Amnesia Fortnight.
It's time for Amnesia Fortnight, a two-week game jam meant to invigorate the studio.
Despite the previous breakthrough, the team struggles to impress Tim, who pushes for even stronger concepts. Meanwhile, Amnesia Fortnight draws near.
James finds his footing with the team and Psychonauts 2's first mental landscape takes shape.
Double Fine hires a rookie designer and longtime studio fan to kick off development of a new game level.
The Psychonauts 2 team staffs up with both veteran team members and new hires, while attempting to create a prototype of the game experience.
It's a surprising day at the studio as a beloved team member shares personal news.
Tim and new lead designer Zak lock themselves in a conference room for months, attempting to define the gameplay and story of Psychonauts 2.
Psychonauts 2’s funding campaign is in full effect, but Double Fine finds itself confronting criticisms of previous projects in order to move forward.
The studio prepares to announce Psychonauts 2 on a new funding platform, creating both fresh opportunities and complications.
Rhombus of Ruin gets a pair of new project leads. Tim invites his most trusted artists to the studio to help brainstorm for Psychonauts 2.
The studio kicks off development of the Psychonauts VR game that will bridge the gap between the original Psychonauts and its sequel.
On the ten-year anniversary of Psychonauts, Double Fine veterans reflect back on the turbulent production. Tim decides it might be time to return to the Psychonauts universe...