The Magic Key Season 1
he key is magic and seems to do some strange things whenever Floppy wishes for something. It transports the children and sometimes their grandmother, to exciting adventures.
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The Magic Key
2000 / NRhe key is magic and seems to do some strange things whenever Floppy wishes for something. It transports the children and sometimes their grandmother, to exciting adventures.
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The Magic Key Season 1 Full Episode Guide
The friends are trapped underwater with an alien and a shark.
The gang discover a magic fountain that makes them younger.
Kipper has to choose a new food for a company to promote : but he's terrible at decision-making
Nadim learns about tools and tries to persuade everybody to work together.
The gang help a distraught Queen Sharon recover the Stone of Contentment.
The Moochacha family feel the cold when the Weather Man stops smiling, prompting Biff and Anneena to try to cheer him up
Wilma and Floppy find themselves on an island where the animals make strange noises
The pals meet Hansel and Gretel, and Kipper has to come up with a happy ending to save them all from a wicked witch
The gang become embroiled in a crime mystery and try to discover who has been stealing all of the Baker's cakes
The pals look like being stuck in a never-ending story unless Wilf gets his act together, and a giant mistakes Teddy for his own lost bear.
Floppy is framed by two seemingly pleasant puppies at Brenda Barking's pet rescue centre.
The gang meet the bad-tempered Queen of Hearts, who assigns Biff and Kipper to do the washing.
Nadim, Wilma and Floppy find themselves trapped inside computer game Dragon Land : and have to win if they are ever to escape
The gang arrive in a strange world where everyone looks and sounds like Anneena. How will they identify the real one?
Gran and Kipper visit tropical Crayon World.
Chip, Biff and Floppy are whisked into a world where planes fly themselves, and chaos ensues when Chip finds himself at the flight controller's desk.
Wilf and Floppy are captured by the evil Grabber Lotterdosh and turned into robots. Can Nadim de-robotise them?
Nora Lockmeup has captured a selection of rare animals with the intent of selling them. Wilma sets about releasing the animals - and is promptly captured herself.
Zandoodle the wizard creates a monster vacuum cleaner.
Wilma, Wilf and Floppy are transported to an ancient world, where coded messages are used.
Anneena, Chip and Floppy arrive in a patchwork world that needs rearranging.
Biff and Gran are captured by trolls who want to use them in a people stew. But when Wilf tries to reason with the trolls, they think he's being rude. How can he make the trolls release them?
Nadim, Biff and Floppy are taken to Clutterland, where they must persuade Old Mother Clutter to feed some of her possessions to the Great Green Garbage Gobbler before the island sinks.
Kipper, Chip and Wilma are turned into a scarecrow, an invisible boy and a cat by the wicked Rook King.
Kipper, Wilma and Floppy meet Lug, a lonely Space Elf, and some giant Space Storks.
Biff, unable to suppress her chocoholic tendencies, opens the cargo hold of HMS Sweet Tooth, alerting the pirates' chocolate radar to the ship's location.