AD:This title is currently not available on Prime Video

Double Fine Adventure Season 1

April. 06,2012
|
8.8
| Documentary
Double Fine Adventure

This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

Watch Now
Watch on Prime Video

With 30 Day Free Trial!

Stream Now
AD:This title is currently not available on Prime Video

Double Fine Adventure

2012

This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

READ MORE

Watch Trailer

Director
Paul Owens
Cast
Tim Schafer
Producted By
2 Player Productions
Genres
Watch on Prime Video

With 30 Day Free Trial!

Stream Now

Double Fine Adventure Season 1 Full Episode Guide

Episode 20 - Episode 20: We Did Our job
First Aired: July. 16,2015

After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.

Episode 18 - Episode 18: Constipation and Defcon 4
First Aired: January. 07,2015

December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.

Episode 17 - Episode 17: Deadline for Tim
First Aired: October. 17,2014

The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.

Episode 16 - Episode 16: This Time it's Just for Love
Episode 15 - Episode 15: Evergreen Games
Episode 14 - Episode 14: I Think This is a Winner
First Aired: January. 28,2014

The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.

Episode 13 - Episode 13: Crash Landing a Plane
First Aired: December. 24,2013

Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.

Episode 12 - Episode 12: A Whole Different Game Experience
First Aired: November. 01,2013

Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours of cutscenes.

Episode 11 - Episode 11: Ship it
First Aired: August. 30,2013

As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.

Episode 10 - Episode 10: Part One of Something Great
Episode 9 - Episode 09: Broken Age
First Aired: April. 23,2013

Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.

Episode 8 - Episode 08: Adventure Games Are Not Dead
First Aired: March. 07,2013

Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.

Episode 7 - Episode 07: We'll Handle it
Episode 6 - Episode 06: That Bagel Filter Thing
First Aired: October. 26,2012

Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be created.

Episode 5 - Episode 05: It's Gonna Get Hairy
Episode 4 - Episode 04: Walking Around in Our Drawings
Episode 3 - Episode 03: Codename Reds
First Aired: June. 27,2012

With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.

Episode 2 - Episode 02: A Promise of Infinite Possibility
First Aired: May. 11,2012

After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.

Episode 1 - Episode 01: A Perfect Storm for Adventure
First Aired: April. 06,2012

Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.

Free Trial Channels

AD
Show More

Seasons

Similar titles