Episode 122 - Finish Everything Within the Day [Team Management]
First Aired: December. 29,2023
Episode 121 - Creators Change, Too [Grab Bag]
First Aired: December. 26,2023
Episode 120 - It’s Easier If They Already Know [Planning & Game Design]
First Aired: December. 22,2023
Episode 119 - Making Things Look Miniature [Graphics]
First Aired: December. 19,2023
Episode 118 - Teaching Players How to Play [Design Specifics]
First Aired: December. 16,2023
Episode 117 - How Multiple People Work on One File [Programming & Tech]
First Aired: December. 12,2023
Episode 116 - The Power of Suggestion [Work Ethic]
First Aired: December. 08,2023
Episode 115 - The Pros and Cons of Leaderboards [Game Essence]
First Aired: December. 05,2023
Episode 114 - I Want to Choose Fast! [UI]
First Aired: December. 01,2023
Episode 113 - Game & Watch Designs [Grab Bag]
First Aired: November. 28,2023
Episode 112 - Strong Attack, Light Reverb [Audio]
First Aired: November. 24,2023
Episode 111 - Facial Animations [Animation]
First Aired: November. 21,2023
Episode 110 - Odds and Ends of Supervising [Graphics]
First Aired: November. 17,2023
Episode 109 - Making Sequels [Planning & Game Design]
First Aired: November. 14,2023
Episode 108 - Fighter Reveal Videos [Marketing]
First Aired: November. 10,2023
Episode 107 - Making Games as Part of a Company [Team Management]
First Aired: November. 07,2023
Episode 106 - Avoiding Comparison [Planning & Game Design]
First Aired: November. 02,2023
Episode 105 - Super Smash Bros. Ultimate [Game Concepts]
First Aired: October. 30,2023
Episode 104 - The Shoryuken Command [Game Essence]
First Aired: October. 27,2023
Episode 103 - The Majority Shouldn't Always Rule [Work Ethic]
First Aired: October. 24,2023
Episode 102 - Special Crossover! #3 [Special]
First Aired: October. 19,2023
Welcome to the final episode of the Retro Game Master crossover!
I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
Episode 101 - Special Crossover! #2 [Special]
First Aired: October. 16,2023
The second installment of the Retro Game Master crossover is here!
Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
Episode 100 - Special Crossover! #1 [Special]
First Aired: October. 13,2023
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade".
We hope it provides a unique look at the history and evolution of video games!
Episode 99 - Flick Input [Design Specifics]
First Aired: October. 10,2023
Episode 98 - Billboards [Effects]
First Aired: October. 06,2023
Episode 97 - Do Graphics Impact Fun? [Graphics]
First Aired: October. 03,2023
Episode 96 - Planning Your Game’s Rewards [Planning & Game Design]
First Aired: September. 28,2023
Episode 95 - The Perils of Interpolation [Animation]
First Aired: September. 25,2023
Episode 94 - Show and Tell: Some Rare Belongings [Grab Bag]
First Aired: September. 22,2023
Episode 93 - More Game Essence Means Less Broad Appeal [Game Essence]
First Aired: September. 19,2023
Episode 92 - Make Important Elements Bigger [UI]
First Aired: September. 15,2023
Episode 91 - The Original Piece is Always Right [Audio]
First Aired: September. 12,2023
Episode 90 - Knockback in Super Smash Bros. [Programming & Tech]
First Aired: September. 08,2023
Episode 89 - Keep Your Internal Pressure High [Work Ethic]
First Aired: September. 05,2023
Episode 88 - Official Websites [Marketing]
First Aired: September. 01,2023
Episode 87 - Damage Animations [Animation]
First Aired: August. 29,2023
Episode 86 - Unexpected Results [Design Specifics]
First Aired: August. 25,2023
Episode 85 - Masahiro Sakurai on Creating Games Introduction Video
First Aired: August. 24,2023
Episode 84 - Guidelines [Grab Bag]
First Aired: August. 22,2023
Episode 83 - A Fight Between Live Action and Animation [Graphics]
First Aired: August. 18,2023
Episode 82 - Staying Organized with Hierarchical Outlines [Planning & Game Design]
First Aired: August. 15,2023
Episode 81 - Bug Testing Never Ends [Team Management]
First Aired: August. 12,2023
Episode 80 - Super Smash Bros. for 3DS / Wii U [Game Concepts]
First Aired: August. 08,2023
Episode 79 - Game Essence in Shooting Games [Game Essence]
First Aired: August. 04,2023
Episode 78 - Color-Coding Your Game [UI]
First Aired: August. 01,2023
Episode 77 - The Team Behind Super Smash Bros. Brawl [Grab Bag]
First Aired: July. 28,2023
Episode 76 - Hit Marks [Effects]
First Aired: July. 25,2023
Episode 75 - Unifying Visual Style [Graphics]
First Aired: July. 20,2023
Episode 74 - Motion Sickness in 3D Games [Planning & Game Design]
First Aired: July. 17,2023
Episode 73 - Is Your Game Appealing Enough to Start Over? [Game Essence]
First Aired: July. 13,2023
Episode 72 - Arranging Music [Audio]
First Aired: July. 10,2023
Episode 71 - Broad Input, Broad Output [Work Ethic]
First Aired: July. 07,2023
Episode 70 - Kid Icarus: Uprising [Game Concepts]
First Aired: July. 04,2023
Episode 69 - Games During My Childhood [Grab Bag]
First Aired: June. 29,2023
Episode 68 - Daily Report Suggestions [Team Management]
First Aired: June. 26,2023
Episode 67 - Game Demos [Marketing]
First Aired: June. 23,2023
Episode 66 - Squashing and Scaling [Animation]
First Aired: June. 21,2023
Episode 65 - The Fun in Picking Sides [Planning & Game Design]
First Aired: June. 19,2023
Episode 64 - Maps Are Game Screens, Too [Design Specifics]
First Aired: June. 16,2023
Episode 63 - Family BASIC [Programming & Tech]
First Aired: June. 14,2023
Episode 62 - Make Retries Quick [Game Essence]
First Aired: June. 12,2023
Episode 61 - ♪ PRESS START [Grab Bag]
First Aired: June. 09,2023
Episode 60 - The Basics of Pixel Art [Graphics]
First Aired: June. 07,2023
Episode 59 - Explain Ideas to Everyone at Once [Team Management]
First Aired: June. 05,2023
Episode 58 - Game Writing is Unique [Planning & Game Design]
First Aired: June. 01,2023
Episode 57 - Branching Tastes [Work Ethic]
First Aired: May. 29,2023
Episode 56 - Menus Define Your World [UI]
First Aired: May. 27,2023
Episode 55 - Canceled Games [Grab Bag]
First Aired: May. 25,2023
Episode 54 - Don't Rely on a "Plan B" [Work Ethic]
First Aired: May. 21,2023
Episode 53 - Super Smash Bros. Brawl [Game Concepts]
First Aired: May. 19,2023
Episode 52 - Voice Recording [Audio]
First Aired: May. 16,2023
Episode 51 - Posing Suggestions [Animation]
First Aired: May. 13,2023
Episode 50 - Mountain Climbing Is More Than Just Climbing [Game Essence]
First Aired: May. 10,2023
Episode 49 - Don't Be Unresponsive [Planning & Game Design]
First Aired: May. 08,2023
Episode 48 - Screen Shake [Effects]
First Aired: May. 05,2023
Episode 47 - Behavior at Ledges [Design Specifics]
First Aired: May. 02,2023
Episode 46 - Paint an Accurate Picture of Your Game [Marketing]
First Aired: April. 30,2023
Episode 45 - Development Secrets of the Original Kirby [Grab Bag]
First Aired: April. 27,2023
Episode 44 - An Up-Close Look at Smash Bros. Stages [Graphics]
First Aired: April. 24,2023
Episode 43 - How I Stuck With My Column [Work Ethic]
First Aired: April. 21,2023
Episode 42 - Dying Comes as a Relief? [Game Essence]
First Aired: April. 19,2023
Episode 41 - The Family Computer (and the NES) [Grab Bag]
First Aired: April. 17,2023
Episode 40 - Praise the Player! [Planning & Game Design]
First Aired: April. 14,2023
Episode 39 - Using Tickets to Manage Tasks [Programming & Tech]
First Aired: April. 11,2023
Episode 38 - Emphasizing Text [UI]
First Aired: April. 08,2023
Episode 37 - Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
First Aired: April. 05,2023
Episode 36 - Exaggerate to Make Up for Information Loss [Animation]
First Aired: April. 03,2023
Episode 35 - Supervising Art Through Retouches [Graphics]
First Aired: March. 31,2023
Episode 34 - Audio as Fiction and Non-Fiction [Audio]
First Aired: March. 28,2023
Episode 33 - Ten People Can Produce Seven People's Work [Team Management]
First Aired: March. 24,2023
Episode 32 - Mastering Up [Grab Bag]
First Aired: March. 22,2023
Episode 31 - Game Essence in Falling-Block Puzzle Games [Game Essence]
First Aired: March. 20,2023
Episode 30 - Making Tutorials Feel Natural [Planning & Game Design]
First Aired: March. 17,2023
Episode 29 - Units of Speed [Design Specifics]
First Aired: March. 14,2023
Episode 28 - Just Do It Already! [Work Ethic]
First Aired: March. 10,2023
Episode 27 - Do Competitive Games Have to Be Complex? [Game Essence]
First Aired: March. 08,2023
Episode 26 - Games and Eye Strain [Grab Bag]
First Aired: March. 06,2023
Episode 25 - Marketing is Multiplicative [Marketing]
First Aired: March. 03,2023
Episode 24 - Visual Effects in Slow Motion [Effects]
First Aired: February. 28,2023
Episode 23 - Loading Screens [UI]
First Aired: February. 24,2023
Episode 22 - Follow-Throughs Make the Impact [Animation]
First Aired: February. 22,2023
Episode 21 - Learn to Count Frames! [Planning & Game Design]
First Aired: February. 20,2023
Episode 20 - Consider Rewards First [Game Essence]
First Aired: February. 17,2023
Episode 19 - Meteos [Game Concepts]
First Aired: February. 14,2023
Episode 18 - Say No to Slow! [Design Specifics]
First Aired: February. 11,2023
Episode 17 - Competing with the Past [Grab Bag]
First Aired: February. 09,2023
Episode 16 - Do We Really Need Enemies? [Game Essence]
First Aired: February. 06,2023
Episode 15 - Directors Need to Be Unique [Work Ethic]
First Aired: February. 03,2023
Episode 14 - Game Music and Ambient Sounds [Audio]
First Aired: February. 01,2023
Episode 13 - Put Parameters in Brackets [Programming & Tech]
First Aired: January. 30,2023
Episode 12 - You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
First Aired: January. 27,2023
Episode 11 - Sora's Work-From-Home Strategies [Grab Bag]
First Aired: January. 25,2023
Episode 10 - Falling Sells the Feeling of Flight [Game Essence]
First Aired: January. 23,2023
Episode 9 - Good Errands and Bad Errands [Planning & Game Design]
First Aired: January. 20,2023
Episode 8 - Get the Sense of Scale Right [Graphics]
First Aired: January. 18,2023
Episode 7 - Attack Poses [Animation]
First Aired: January. 16,2023
Episode 6 - Don't Anchor Your Center Point [Design Specifics]
First Aired: January. 13,2023
Episode 5 - Don't Wait to Speak Your Mind [Team Management]
First Aired: January. 11,2023
Episode 4 - Kirby Air Ride [Game Concepts]
First Aired: January. 09,2023
Episode 3 - Team Digital or Team Physical? [Grab Bag]
First Aired: January. 06,2023
Episode 2 - Deconstruct, Analyze, and Rebuild [Planning & Game Design]
First Aired: January. 04,2023
Episode 1 - Flash, Blast, and Smoke [Effects]
First Aired: January. 02,2023