Masahiro Sakurai on Creating Games Season 3
January. 02,2024
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5.5
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Masahiro Sakurai on Creating Games
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
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Masahiro Sakurai on Creating Games
2022Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
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Masahiro Sakurai
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Masahiro Sakurai on Creating Games Season 3 Full Episode Guide
Episode 101 - C: Planning & Game Design 2 (Category Compilation) #10~#18
First Aired: November. 12,2024
Episode 100 - B: Game Essence 2 (Category Compilation) #07~#15
First Aired: November. 08,2024
Episode 99 - A: Work Ethic 2 (Category Compilation) #11~#20
First Aired: November. 05,2024
Episode 98 - L: Marketing 1 (Category Compilation) #01~#07
First Aired: November. 01,2024
Episode 97 - N: Game Concepts 1 (Category Compilation) #01~#05
First Aired: October. 29,2024
Episode 96 - Masahiro Sakurai on Creating Games: Finale Special
First Aired: October. 22,2024
Episode 95 - M: Grab Bag 1 (Category Compilation) #01~#09
First Aired: October. 22,2024
Episode 94 - K: Programming & Tech 1 (Category Compilation) #01~#05
First Aired: October. 19,2024
Episode 93 - J: UI 1 (Category Compilation) #01~#08
First Aired: October. 19,2024
Episode 92 - Up is Down, and Down is Up [Work Ethic]
First Aired: October. 15,2024
Episode 91 - Mr. Iwata [Grab Bag]
First Aired: October. 11,2024
Episode 90 - A Director’s Job is to Trim [Team Management]
First Aired: October. 08,2024
Episode 89 - No Masterpiece Has Bad Audio [Audio]
First Aired: October. 04,2024
Episode 88 - Give Yourself a Handicap When Balancing Your Game [Game Essence]
First Aired: October. 01,2024
Episode 87 - What Happens When You Shift the Center of Gravity? [Design Specifics]
First Aired: September. 27,2024
Episode 86 - I: Audio 1 (Category Compilation) #01~#07
First Aired: September. 24,2024
Episode 85 - HUDs [UI]
First Aired: September. 24,2024
Episode 84 - Odds and Ends of Supervising: Sora Edition [Graphics]
First Aired: September. 20,2024
Episode 83 - CRT Displays [Grab Bag]
First Aired: September. 17,2024
Episode 82 - H: Effects 1 (Category Compilation) #01~#06
First Aired: September. 15,2024
Episode 81 - Rotation on Two Axes [Animation]
First Aired: September. 13,2024
Episode 80 - Be Mindful of the Time Players are Giving You [Planning & Game Design]
First Aired: September. 10,2024
Episode 79 - Never Get Into Fights [Work Ethic]
First Aired: September. 06,2024
Episode 78 - Elementary School Play Testers [Team Management]
First Aired: September. 03,2024
Episode 77 - G: Animation 1 (Category Compilation) #01~#09
First Aired: August. 30,2024
Episode 76 - Amplify Both Strengths and Weaknesses [Game Essence]
First Aired: August. 30,2024
Episode 75 - Speedy Screen Transitions [Design Specifics]
First Aired: August. 27,2024
Episode 74 - Smash Bros. DOJO!! [Marketing]
First Aired: August. 23,2024
Episode 73 - The Limitations of Particle Effects [Effects]
First Aired: August. 20,2024
Episode 72 - Establishing Characters Through Their Design [Graphics]
First Aired: August. 16,2024
Episode 71 - Being Kind to Beginners [Planning & Game Design]
First Aired: August. 13,2024
Episode 70 - Turning Anything Into a Competitive Game [Grab Bag]
First Aired: August. 10,2024
Episode 69 - Making Things Clear, Even Without Words [UI]
First Aired: August. 06,2024
Episode 68 - Famicom and NES Audio [Audio]
First Aired: August. 02,2024
Episode 67 - How Good Were the Player’s Actions? [Game Essence]
First Aired: July. 30,2024
Episode 66 - When Ideas Won't Come [Work Ethic]
First Aired: July. 26,2024
Episode 65 - The Limitations of Skeletons [Animation]
First Aired: July. 23,2024
Episode 64 - Start with the Climax [Planning & Game Design]
First Aired: July. 19,2024
Episode 63 - Directors and Producers [Team Management]
First Aired: July. 16,2024
Episode 62 - F: Graphics 1 (Category Compilation) #01~#06
First Aired: July. 16,2024
Episode 61 - In-Game Cutscenes [Planning & Game Design]
First Aired: July. 12,2024
Episode 60 - Manga-like Visuals [Graphics]
First Aired: July. 09,2024
Episode 59 - Online Updates [Design Specifics]
First Aired: July. 05,2024
Episode 58 - Game Essence in Strategy Games [Game Essence]
First Aired: July. 02,2024
Episode 57 - Adding Help Text to Menus [UI]
First Aired: June. 28,2024
Episode 56 - Echo Chambers [Work Ethic]
First Aired: June. 25,2024
Episode 55 - Gameplay as Part of a Live Performance [Grab Bag]
First Aired: June. 21,2024
Episode 54 - Targeting and Market Research [Marketing]
First Aired: June. 18,2024
Episode 53 - Always Keep Attack Collision in Mind [Animation]
First Aired: June. 14,2024
Episode 52 - Destroying One Wall [Graphics]
First Aired: June. 11,2024
Episode 51 - Flashing Effects [Effects]
First Aired: June. 07,2024
Episode 50 - Using Other Songs for Audio Reference [Audio]
First Aired: June. 04,2024
Episode 49 - Computer-Controlled Players [Planning & Game Design]
First Aired: June. 01,2024
Episode 48 - Play Testing Keeps Going [Team Management]
First Aired: May. 28,2024
Episode 47 - E: Team Management 1 (Category Compilation) #01~#07
First Aired: May. 28,2024
Episode 46 - Mandatory Strategies and Strategic Balance [Game Essence]
First Aired: May. 24,2024
Episode 45 - Average and Mediocre Are the Same Thing [Design Specifics]
First Aired: May. 21,2024
Episode 44 - Transparency Features [Programming & Tech]
First Aired: May. 17,2024
Episode 43 - Storage Tips [Grab Bag]
First Aired: May. 14,2024
Episode 42 - Final Output [Graphics]
First Aired: May. 11,2024
Episode 41 - A World with Less Color [Planning & Game Design]
First Aired: May. 07,2024
Episode 40 - D: Design Specifics 1 (Category Compilation) #01~#08
First Aired: May. 06,2024
Episode 39 - Better Than Not Being Able to Beat the Game [Game Essence]
First Aired: May. 03,2024
Episode 38 - Say It, and It Might Come True [Work Ethic]
First Aired: April. 30,2024
Episode 37 - Advancing Text [UI]
First Aired: April. 26,2024
Episode 36 - Portraying Fingers [Animation]
First Aired: April. 23,2024
Episode 35 - 1986: The Year of Legend [Grab Bag]
First Aired: April. 19,2024
Episode 34 - Bug Testing Systems [Team Management]
First Aired: April. 16,2024
Episode 33 - Playing Games in Front of Other People [Marketing]
First Aired: April. 12,2024
Episode 32 - Using Parameters to Establish Characters [Planning & Game Design]
First Aired: April. 09,2024
Episode 31 - Making the Imaginary Feel Real [Graphics]
First Aired: April. 05,2024
Episode 30 - Balancing Ambient Sounds [Audio]
First Aired: April. 02,2024
Episode 29 - Making "Work" Games Fun [Game Essence]
First Aired: March. 29,2024
Episode 28 - Handicap Systems [Design Specifics]
First Aired: March. 26,2024
Episode 27 - B: Game Essence 1 (Category Compilation) #01~#06
First Aired: March. 24,2024
Episode 26 - Making Effects the Right Size [Effects]
First Aired: March. 22,2024
Episode 25 - Presenting Scores [Planning & Design]
First Aired: March. 19,2024
Episode 24 - A World Without Footprints [Grab Bag]
First Aired: March. 15,2024
Episode 23 - Competition and Abundance [Work Ethic]
First Aired: March. 12,2024
Episode 22 - Button Settings [UI]
First Aired: March. 08,2024
Episode 21 - Crafting “Similar” Games [Planning & Game Design]
First Aired: March. 05,2024
Episode 20 - C: Planning & Game Design 1 (Category Compilation) #01~#09
First Aired: March. 03,2024
Episode 19 - Debug Mode [Programming & Tech]
First Aired: March. 01,2024
Episode 18 - Animation Blending [Animation]
First Aired: February. 27,2024
Episode 17 - A: Work Ethic 1 (Category Compilation) #01~#10
First Aired: February. 25,2024
Episode 16 - Game Essence in Action Games [Game Essence]
First Aired: February. 23,2024
Episode 15 - Motion Blur [Graphics]
First Aired: February. 20,2024
Episode 14 - Don’t Put Decisions Off [Team Management]
First Aired: February. 16,2024
Episode 13 - Turning Gift-Giving Into a Game [Grab Bag]
First Aired: February. 13,2024
Episode 12 - Randomness Spices Games Up [Design Specifics]
First Aired: February. 09,2024
Episode 11 - Faithfulness Comes First in Licensed Games [Game Essence]
First Aired: February. 06,2024
Episode 10 - Staying True to Your Concept [Work Ethic]
First Aired: February. 02,2024
Episode 9 - Show the Actual Game! [Marketing]
First Aired: January. 30,2024
Episode 8 - Giving Feedback for Sound Effects [Audio]
First Aired: January. 26,2024
Episode 7 - Dealing With Color Disparity [Graphics]
First Aired: January. 23,2024
Episode 6 - Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
First Aired: January. 19,2024
Episode 5 - Customization Lets Your Imagination Play [Planning & Game Design]
First Aired: January. 16,2024
Episode 4 - Flipped Animation [Animation]
First Aired: January. 12,2024
Episode 3 - Let Them Skip, Let Them Pause [UI]
First Aired: January. 09,2024
Episode 2 - Blade Trails [Effects]
First Aired: January. 05,2024
Episode 1 - What is “Play”? [Game Essence]
First Aired: January. 02,2024
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