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Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games (2022)

August. 24,2022
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5.5
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Masahiro Sakurai on Creating Games

2022

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

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Seasons & Episode

3
2
1
Seasons 3 : 2024

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101 Episode

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MORE
Episode 1 - What is “Play”? [Game Essence]
January. 02,2024

Episode 2 - Blade Trails [Effects]
January. 05,2024

Episode 3 - Let Them Skip, Let Them Pause [UI]
January. 09,2024

Episode 4 - Flipped Animation [Animation]
January. 12,2024

Episode 5 - Customization Lets Your Imagination Play [Planning & Game Design]
January. 16,2024

Episode 6 - Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
January. 19,2024

Episode 7 - Dealing With Color Disparity [Graphics]
January. 23,2024

Episode 8 - Giving Feedback for Sound Effects [Audio]
January. 26,2024

Episode 9 - Show the Actual Game! [Marketing]
January. 30,2024

Episode 10 - Staying True to Your Concept [Work Ethic]
February. 02,2024

Episode 11 - Faithfulness Comes First in Licensed Games [Game Essence]
February. 06,2024

Episode 12 - Randomness Spices Games Up [Design Specifics]
February. 09,2024

Episode 13 - Turning Gift-Giving Into a Game [Grab Bag]
February. 13,2024

Episode 14 - Don’t Put Decisions Off [Team Management]
February. 16,2024

Episode 15 - Motion Blur [Graphics]
February. 20,2024

Episode 16 - Game Essence in Action Games [Game Essence]
February. 23,2024

Episode 17 - A: Work Ethic 1 (Category Compilation) #01~#10
February. 25,2024

Episode 18 - Animation Blending [Animation]
February. 27,2024

Episode 19 - Debug Mode [Programming & Tech]
March. 01,2024

Episode 20 - C: Planning & Game Design 1 (Category Compilation) #01~#09
March. 03,2024

Episode 21 - Crafting “Similar” Games [Planning & Game Design]
March. 05,2024

Episode 22 - Button Settings [UI]
March. 08,2024

Episode 23 - Competition and Abundance [Work Ethic]
March. 12,2024

Episode 24 - A World Without Footprints [Grab Bag]
March. 15,2024

Episode 25 - Presenting Scores [Planning & Design]
March. 19,2024

Episode 26 - Making Effects the Right Size [Effects]
March. 22,2024

Episode 27 - B: Game Essence 1 (Category Compilation) #01~#06
March. 24,2024

Episode 28 - Handicap Systems [Design Specifics]
March. 26,2024

Episode 29 - Making "Work" Games Fun [Game Essence]
March. 29,2024

Episode 30 - Balancing Ambient Sounds [Audio]
April. 02,2024

Episode 31 - Making the Imaginary Feel Real [Graphics]
April. 05,2024

Episode 32 - Using Parameters to Establish Characters [Planning & Game Design]
April. 09,2024

Episode 33 - Playing Games in Front of Other People [Marketing]
April. 12,2024

Episode 34 - Bug Testing Systems [Team Management]
April. 16,2024

Episode 35 - 1986: The Year of Legend [Grab Bag]
April. 19,2024

Episode 36 - Portraying Fingers [Animation]
April. 23,2024

Episode 37 - Advancing Text [UI]
April. 26,2024

Episode 38 - Say It, and It Might Come True [Work Ethic]
April. 30,2024

Episode 39 - Better Than Not Being Able to Beat the Game [Game Essence]
May. 03,2024

Episode 40 - D: Design Specifics 1 (Category Compilation) #01~#08
May. 06,2024

Episode 41 - A World with Less Color [Planning & Game Design]
May. 07,2024

Episode 42 - Final Output [Graphics]
May. 11,2024

Episode 43 - Storage Tips [Grab Bag]
May. 14,2024

Episode 44 - Transparency Features [Programming & Tech]
May. 17,2024

Episode 45 - Average and Mediocre Are the Same Thing [Design Specifics]
May. 21,2024

Episode 46 - Mandatory Strategies and Strategic Balance [Game Essence]
May. 24,2024

Episode 47 - E: Team Management 1 (Category Compilation) #01~#07
May. 28,2024

Episode 48 - Play Testing Keeps Going [Team Management]
May. 28,2024

Episode 49 - Computer-Controlled Players [Planning & Game Design]
June. 01,2024

Episode 50 - Using Other Songs for Audio Reference [Audio]
June. 04,2024

Episode 51 - Flashing Effects [Effects]
June. 07,2024

Episode 52 - Destroying One Wall [Graphics]
June. 11,2024

Episode 53 - Always Keep Attack Collision in Mind [Animation]
June. 14,2024

Episode 54 - Targeting and Market Research [Marketing]
June. 18,2024

Episode 55 - Gameplay as Part of a Live Performance [Grab Bag]
June. 21,2024

Episode 56 - Echo Chambers [Work Ethic]
June. 25,2024

Episode 57 - Adding Help Text to Menus [UI]
June. 28,2024

Episode 58 - Game Essence in Strategy Games [Game Essence]
July. 02,2024

Episode 59 - Online Updates [Design Specifics]
July. 05,2024

Episode 60 - Manga-like Visuals [Graphics]
July. 09,2024

Episode 61 - In-Game Cutscenes [Planning & Game Design]
July. 12,2024

Episode 62 - F: Graphics 1 (Category Compilation) #01~#06
July. 16,2024

Episode 63 - Directors and Producers [Team Management]
July. 16,2024

Episode 64 - Start with the Climax [Planning & Game Design]
July. 19,2024

Episode 65 - The Limitations of Skeletons [Animation]
July. 23,2024

Episode 66 - When Ideas Won't Come [Work Ethic]
July. 26,2024

Episode 67 - How Good Were the Player’s Actions? [Game Essence]
July. 30,2024

Episode 68 - Famicom and NES Audio [Audio]
August. 02,2024

Episode 69 - Making Things Clear, Even Without Words [UI]
August. 06,2024

Episode 70 - Turning Anything Into a Competitive Game [Grab Bag]
August. 10,2024

Episode 71 - Being Kind to Beginners [Planning & Game Design]
August. 13,2024

Episode 72 - Establishing Characters Through Their Design [Graphics]
August. 16,2024

Episode 73 - The Limitations of Particle Effects [Effects]
August. 20,2024

Episode 74 - Smash Bros. DOJO!! [Marketing]
August. 23,2024

Episode 75 - Speedy Screen Transitions [Design Specifics]
August. 27,2024

Episode 76 - Amplify Both Strengths and Weaknesses [Game Essence]
August. 30,2024

Episode 77 - G: Animation 1 (Category Compilation) #01~#09
August. 30,2024

Episode 78 - Elementary School Play Testers [Team Management]
September. 03,2024

Episode 79 - Never Get Into Fights [Work Ethic]
September. 06,2024

Episode 80 - Be Mindful of the Time Players are Giving You [Planning & Game Design]
September. 10,2024

Episode 81 - Rotation on Two Axes [Animation]
September. 13,2024

Episode 82 - H: Effects 1 (Category Compilation) #01~#06
September. 15,2024

Episode 83 - CRT Displays [Grab Bag]
September. 17,2024

Episode 84 - Odds and Ends of Supervising: Sora Edition [Graphics]
September. 20,2024

Episode 85 - HUDs [UI]
September. 24,2024

Episode 86 - I: Audio 1 (Category Compilation) #01~#07
September. 24,2024

Episode 87 - What Happens When You Shift the Center of Gravity? [Design Specifics]
September. 27,2024

Episode 88 - Give Yourself a Handicap When Balancing Your Game [Game Essence]
October. 01,2024

Episode 89 - No Masterpiece Has Bad Audio [Audio]
October. 04,2024

Episode 90 - A Director’s Job is to Trim [Team Management]
October. 08,2024

Episode 91 - Mr. Iwata [Grab Bag]
October. 11,2024

Episode 92 - Up is Down, and Down is Up [Work Ethic]
October. 15,2024

Episode 93 - J: UI 1 (Category Compilation) #01~#08
October. 19,2024

Episode 94 - K: Programming & Tech 1 (Category Compilation) #01~#05
October. 19,2024

Episode 95 - M: Grab Bag 1 (Category Compilation) #01~#09
October. 22,2024

Episode 96 - Masahiro Sakurai on Creating Games: Finale Special
October. 22,2024

Episode 97 - N: Game Concepts 1 (Category Compilation) #01~#05
October. 29,2024

Episode 98 - L: Marketing 1 (Category Compilation) #01~#07
November. 01,2024

Episode 99 - A: Work Ethic 2 (Category Compilation) #11~#20
November. 05,2024

Episode 100 - B: Game Essence 2 (Category Compilation) #07~#15
November. 08,2024

Episode 101 - C: Planning & Game Design 2 (Category Compilation) #10~#18
November. 12,2024

Seasons 2 : 2023

|

122 Episode

|

MORE
Seasons 1 : 2022

|

55 Episode

|

MORE

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

READ MORE

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Masahiro Sakurai
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